This game is neither unique nor addictive. 1/5 for lying to me. It's not very different from any other mouse avoider game I've played, and seems like it's trying to borrow the theme from loved.
Just throwing my own voice in here... first of all, there's a lot I love about this game, but it has major problems.
The first is targeting. It's really frustrating when my ground units have the ground enemies effectively tied up, but my bowmen shoot the ground enemies and let the air enemies go through.
Secondly, there's a problem with the reduction in rewards. I'd understand a system that reduced rewards after you beat a level at max rewards a certain number of times, but this is just bad. What it results in is punishing players who struggled at a level with fewer resources, guaranteeing they struggle further. I got around it by starting a new game and applying what I now know, but I don't think that's what we're aiming for.
First of all, great game, I just want to file a bug report. When I play a custom deck and creatures attack, they very frequently stick in the forward position. This eventually means they cover each other up.
I'll give you credit for coming up with something new and original. That said, I'm not sure the concept really works. Trying to remember new controls was more annoying than challenging.
We're gonna get that fixed tonight :D