Okay, so I went to about level 30 before being defeated. The only reason I was defeated is they have such speed they push my guys back onto the wood platform. My suggestion would be to make it so neither side loses a life until the bug goes off screen, not just on the wood.
I also feel like Speed has 0 effects on anything. I am fine if it doesn't make my guys faster because I have 500hp and 100 attack and could kill like 6 with 1 guy. But because they ran so fast it was more difficult to play defense unless I could see where their path was. Either make it a faster spawn rate (for speed) or find something else. I don't need my guys running faster to just ignore their guys.
Thanks for the feedback! One of the updates I'm planning for the next release is to allow for upgrading your reload time. And I'm going to adjust the physics so that you don't just get slammed backwards by the speedy enemies. I also like the suggestion of the bug going off the screen for losing lives... I'll have to evaluate the implementation for that. Thanks!
Love the game to begin with..
A suggestion would be to allow group hotkeys and possible formation or pre-battle formations.
Group Hotkeys I mean by selecting 3 ships that travel 40kph and binding them to (1) so every time I push 1, I get those 3 ships...
I think everyone agrees with formations, and that with hotkeys would be fun.
It would be nice to be able to move the ships around pre-battle so Every time the battle begins, my carriers arent way over here and the dread/flag (tanks) are scattered all about. I would rather have them closer together in the beginning or so.
It would be nice to be able to repair more than 1 ship at a time
It would also be cool to be able to upgrade your weapons since you can upgrade everything else but them.. Or at least the little fighters/bombers..
Thanks for the feedback! One of the updates I'm planning for the next release is to allow for upgrading your reload time. And I'm going to adjust the physics so that you don't just get slammed backwards by the speedy enemies. I also like the suggestion of the bug going off the screen for losing lives... I'll have to evaluate the implementation for that. Thanks!