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Sarah's Run (preview)

Play Sarah's Run (preview)

Oct. 18, 2011

Rating: 2

First, I must say: Amazing game. At first it reminded me a bit of Portal, but then became it's own game. Also, for the people who want to use their mouse while playing, press pause (Esc) and your mouse will pop up. Thanks again for an amazing game! Looking forward to the next one. 5/5 + favorited

A Game About Game Literacy

Play A Game About Game Literacy

Oct. 17, 2011

Rating: 0

Amazing short little game. It's pretty difficult to think of a game that's even remotely innovative nowadays, so kudos to you, good sir, DamianSommer! Thank you for an enjoyable game!

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 15, 2011

Rating: 0

I can't find this bug where you can't revive your companion... Reviving mine works just fine...

The First Hero

Play The First Hero

Oct. 15, 2011

Rating: 1

This game really could be expanded into an intricate game, but it's nice as is too.

Kingdom of The Wind

Play Kingdom of The Wind

Oct. 15, 2011

Rating: 2

After the first couple waves of the day, this game pretty much turns into an idle game... Just get max regen, thunder towers, and dragons and you're good to go.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 12, 2011

Rating: 1

It's usually better to save your money in the bank instead of spending it on useless casino games or maps (even the burger sale thing isn't good until you get the Snail Hills map) until you start getting 1000+ interest rate so you can afford to buy things while keeping a pretty steady interest rate. (An interest of 1000 requires $50000 in the bank)

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 10, 2011

Rating: 2

It might be cool if you expanded upon the fishing quests, seeing as that's the sole thing you can do until you get a few thousand bucks. Maybe add fishing quests for each type of fish? Not just the ones to catch a certain kind of fish once, but for example "Catch 20 Noctopi!" and have that for each type of fish, maybe going up to 100 as the final.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 09, 2011

Rating: 1

It also might be nice if, on the slot machine, the outputs of each winning combination were shown. Like for the center pair, I keep getting only $5. With 1:7 odds that seems like a big rip off so I don't know if this is a bug or not.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 09, 2011

Rating: 3

It might be nice if the casino odds were somewhat in your favor... I get that in real life the odds in a casino are against you, but this is an anti-idle; you put time in and get rewards, not put time in and lose everything...

Coinbox Hero

Play Coinbox Hero

Oct. 03, 2011

Rating: 2

Pfft.. An easy badge? It's easy and all, but it kinda takes a while.

Blade Rampage

Play Blade Rampage

Sep. 30, 2011

Rating: 5

It would be nice and better if you filled up to full health after the end of every level so you don't have to waste time farming the barrel in the hideout. (Hint: There's a barrel with food in it to recharge your health that you can spawn by leaving and coming back to the hideout.)

Necropolis Defence

Play Necropolis Defence

Sep. 30, 2011

Rating: 1

I just love games with a sandbox where you can do pretty much anything! :D

Necropolis Defence

Play Necropolis Defence

Sep. 30, 2011

Rating: 13

Found this on the hot new games on front page... Lol?

Demonrift TD

Play Demonrift TD

Sep. 30, 2011

Rating: 7

It's kind of annoying when that ONE guy gets through right in the beginning or right at the end and it ends up dropping your resource gain by a whole 20. It might be better if you made a steady loss for each guy that got through? Like 2 or 3 resources less per lost "life"?

Creeper World: User Space

Play Creeper World: User Space

Sep. 23, 2011

Rating: 88

I never got why, since we can keep up a never-ending, self-sustaining defense, we had to run away and leave to a place that's ever more dangerous than the one we just left...

Gluey 2

Play Gluey 2

Sep. 18, 2011

Rating: 2

The interesting thing is... You can rapid click... Sometimes it helps rapid clicking when the blobs are bigger at the top before they break up into smaller pieces. As long as you keep clicking the game doesn't end and as long as the blobs are under the line at the end of the level, you don't lose!

Treasure of Cutlass Reef

Play Treasure of Cutlass Reef

Sep. 18, 2011

Rating: -1

@Hallinskidi Actually yes, it is pirate week. Talk like a pirate day is tomorrow.

Sleepy Stu's Adventure

Play Sleepy Stu's Adventure

Sep. 18, 2011

Rating: 12

This game has great ideas in it, but some of the levels, even with auto skill select, are just too hard. You need to execute so many moves perfectly, sometimes it seems if you do some of them a pixel too early or late, you fail. This game is amazing and all, but it's just SO frustrating when you know how to do the level but the thing you have to do requires such perfection that it's nearly impossible. The 2 or 3 second spawn time doesn't help either... I'm an impatient guy. Maybe you could make no spawn time instead?

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Sep. 03, 2011

Rating: 0

It would be nice if the cool downs for abilities would be somewhat separate. Maybe create a base cool down for any ability used and then the ability specific cool down for the ability used. This would keep people from being able to spam abilities and it would make many more characters SO much more useful.

Frantic Frigates

Play Frantic Frigates

Aug. 27, 2011

Rating: 1

Why does the rank go from level 7 captain to level 8 lieutenant?

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