Same complaint I had of the last one. Too short. Would love to see at least a whole other "mission" to play multiple puzzles through. Otherwise, awesome as the last.
Really cool game, but my only "gripe" about it is that there are not nearly enough upgrades. By the end, I had every single thing upgraded and was sitting on over 8k gold. Perhaps upgrade some line passives like length and staying power time could be added. Or something else, but as another already said, the line upgrades in place are pretty worthless, though I did tend to like the healing while I was freaking out at first, thinking I had to block every single ball, hah. Nice concept, though. Love the different level types. Made it not a complete mind numbing experience.
Though it was repetetive, I was having fun. My fun stopped the moment you couldn't stop the mages from attacking the moment they popped upo n the screen, and since there's no way of stopping their attacks, if they happen to pop up on a row you get the extra golds pots with a mine..... Doesn't matter if you kill them or not, blast keeps going and one shots your mines = your bonus spot is gone. Beyond that, a little more upgrading and a bit more randomization as has been said before, and repairs.... much more solid game.
While I understand why you would have said that, supersami was actually pointing that out to someone who was actually thinking that you ripped off a game.
Well I got 12 right off the bat without having to think more than a second, the rest I had issues remembering. That says a little too much, I think. >.<
If I create a character, go away, then have to reload, reopen a browser to get it playing again, it sets me automatically at 85 and I cannot allocate talent points and have nothing. Also, the hunter class will not let me start a grind at all, just locks up for a few moments when I push play, then stays there at the start screen.
Okay, so.... after doing a LOT of restarts immediately after not getting a perfect hit on cyborg jawbreaker, I figured out it is based on the amount of times you perfect launch. The amount of times you do it in a row does not matter.
Hard to get a hang of, but really good game! If you add updates, I might suggest (And I know this might be a bit easy mode to add) adding a display which shows how much of one rating will be affected on the three levels for each zombie type you add. Like... under the headless zombie, i.e. have it say (+1, +5, -2). I have no idea if that's what it does, just saying that's something that might help someone who was having issues figuring out the balancing thing early on.
While very simple, and nothing new to Kongregate, I was going to try this, based on the fact that I actually don't mind this kind of game. That being said, remake it so you can restart once you fail. 1/5 because reloading for a replay is not welcome. Not only that, but you bring us to a link to other games and other sites. Might get a better rating if this is fixed.
Not horrible, but could use a lot of improvement. Maybe hire some archer summons that randomly attack a given area. Make more abilities, or give extra talents that provide more abilities than just "this does more damage for this point in it". Otherwise, actually kind of fun.
"Getting a quest reward from a dumbass" Huh.... So not only did I actually decide to take a quest from a dumbass, but I actually went out, did it, and got a reward. What does that make me, I wonder?
To all of you having troubles on level 3, I suggest you try expanding slowly while finding choke points to pump your armies in and defend while you infest *cough* I mean take over one continent at a time. Rinse and repeat. As for what's hard, try the challenge maps.
Beyond that, very awesome game indeed.
Thanks! Don´t worry, there´s certainly more to come... or were you referring to Adam 2.8?