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Joffar's Comments

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Death vs. Monstars

Play Death vs. Monstars

Mar. 20, 2011

Rating: 4

two problems with this game: first, on timed levels each wave is keyed to the destruction of the previous wave, so those levels can be beaten by just circling a single enemy indefinitely, they should spawn regularly instead. second, you are hurt instantly when an enemy spawns in the same location as you, no time to get out of the way, and that's ludicrously unfair, I've gone from flawless rounds to dead in seconds from this. The good news is, this is otherwise an awesome game.

Reincarnation: A Taste Of Evil

Play Reincarnation:  A Taste Of Evil

Mar. 20, 2011

Rating: -16

why does this thing get badges and front-page status when other, great, higher rated games with more content do not? Kongregate is pushing down the unique developers in favor of their favorites! It's nepotism I tell you!

Tyrant

Play Tyrant

Mar. 12, 2011

Rating: -3

There needs, needs, needs to be a way to decide ties. So many times i'm in a fight where both of our assault units are used up, and it just ticks through turns doing nothing forever. This is a silly way to handle it.

Sugar, sugar

Play Sugar, sugar

Mar. 07, 2011

Rating: -1

It's just... really slow...

Flagstaff: Chapter One

Play Flagstaff: Chapter One

Feb. 26, 2011

Rating: -2

Am I the only one encountering tons of glitches? Projectiles fired through solid walls? Enemies who, for no reason, decide not to move? Enemies who are un-targetable? This, combined with the abjectly slow pace of the game, the lack of variety in character moves, the lack of interesting enemies... I honestly don't know why this has badges while other, fun games do not.

Spikes Tend to Kill You

Play Spikes Tend to Kill You

Jan. 12, 2011

Rating: -3

I do not like the 'humor' in this game, the whole smarmy mindset (they 'tend' to kill you, ooh look what I did there) A lot of the time that humor relies on the game actually being hard, which it, well, is not. Sure, the platforming is tricky, at least the button pressing stuff, but it was all mindless. Here's a hint: if you need 'timing', that timing is to go through the jumps as fast as possible, and then hang out in a safe zone until you feel like the next bit. Good games make you think about where to jump and then attempt to execute it, rather than herding you through the motions. This one was just boring by the end. Decent execution though (not like you can mess it up with so little going on). 3/5

I Am An Insane Rogue AI

Play I Am An Insane Rogue AI

Jan. 05, 2011

Rating: 7

Can I ask why you can't turn off the 'locks zap people' option? It makes pacifist victory much more difficult, for no reason! The 'lights zap people' thing is toggled, why not this one?

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 29, 2010

Rating: 1

This game is sooo unforgiving. Your score from a streak of ~20 notes will be canceled by missing two. Also, why don't the visual notes line up with the musical notes? That should be priority one in making a game like this.

The Necronomicon

Play The Necronomicon

Dec. 12, 2010

Rating: -9

are you kidding me? A loss at level 29 and I have to start over?? You are losing a one hell of star for that one, game.

Isoball 3

Play Isoball 3

Dec. 12, 2010

Rating: 4

I really don't like the way the ball slows down. It isn't natural at all (unless it's a sticky ball? but I see no evidence of that) But most damningly, it means i never, ever know if a solution will work until I roll the ball and see if it goes far enough. I was stuck for ages on lvl 22, because I didn't realize that two shallow ramps add more speed than one steep ramp. How does that make any sense??

Developer response from 3dleigh

I will ask the Coder. thanks

Castaway

Play Castaway

Dec. 09, 2010

Rating: 1

Why can't I speed up the text boxes? WHY???

Shopping Street

Play Shopping Street

Dec. 03, 2010

Rating: 11

Why am I playing the same exact scenario over and over? Just so I can get slightly further this time before the game says: "You win, now go to the next level and redo everything you just did, plus a few more button presses at the end." Ludicrous.

Blobble Wars

Play Blobble Wars

Dec. 03, 2010

Rating: -8

Is it me, or is the only difference between difficulties the length of the sighting line? Because I went down from hard to easy to beat a level and it was exactly as hard as before.

Rings

Play Rings

Nov. 29, 2010

Rating: 176

This may be one of the best gaming experiences I've had in a long time. This game really challenges you to think fast. And at the same time it's so simple and elegant. The next time I want a real mental workout I'm coming straight back here.

Gravitee Wars

Play Gravitee Wars

Nov. 09, 2010

Rating: 5

GODDAMN! Why can't right/left simple go clockwise/counterclockwise? Why must it switch half way around a planet? Other than that it's a pretty solid game.

Ozee

Play Ozee

Nov. 07, 2010

Rating: 0

The actual gameplay is slow, unresponsive, and dull. The so-called 'puzzles' are really all the same thing: press a button and watch how super-cool this physics engine is! This fails as a platformer, and as a game.

The Light Temple

Play The Light Temple

Oct. 30, 2010

Rating: -19

Is there really no 'reset level' button? WTF?

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Mar. 24, 2010

Rating: 0

Not a very good game. The lack of control in combat makes it uninteresting, plus since you can't split up troops that little control is also fairly pointless (comes down essentially to switching weapons on occasion, which has minimal effect). More importantly, this game is way, way too easy. I noticed no real effect to having different regions except deciding to avoid them if they were on alert. Frankly, all the buttons and whistles in this game are just that (unnecessary and worthless). After watching the few cutscenes I was pretty much just bored. 2/5

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