3 days is possible. Though there is some luck, every second start i was able to get 1200+ Money the first the day. I kept on miserable failing on the second day, took five tries after getting a good first day to get more than 3000 Money on the second day.
With 4000+ Money the Moon should be reachable.
If you want to restart the game while on the flying screen there is a restart button. you can use it even after you get your score.
Great Game. Very Great. Got a little bit to hard very fast. I am level 10 now and the Enemies are 8-13 and come in packs of six.
Seems like i will be spending some time leveling up. Before i continue the Quest.
Watched some of the Walkthroughs on YouTube. It seems that they are all jumping higher. What they do with one Jump, i need a double jump to preform.
That leaves many tasks unsolvable, for me. Whats the deal? Tried IE and Firefox, no difference there.
nagging with out saying how it could be done better is bad manners, so some ideas:
for more control/game interactivity get rid of the cannon at the start. place cannons on the ship(front and back). add hit points, reload bars and gunpowder supply for the ship. the back cannon is for extra speed, the front canon for blasting away obstacles.(both take time to reload and use gunpowder). hitting obstacles cost hit points(besides what they do now). lower hit points either make the controls harder, slow or destroy the ship. replace the gold and add 2-3 types of enemy ships that give gold, gunpowder or wood(HP).
For more sense say some thing about their being no wind in the beginning(or intro), put in a current that pushes slow or stopped ships back to the starting point and get rid of the Isles they make no sense use reefs instead.
the game works, but the game interaction sucks. only being able to change the angels of the ship, which only interacts when you hit the water, makes it impossible to avoid or aim at the obstacles or goody's.
1 for music(fits theme and mute button), 1 for a working game(no Bugs), 1 for the challenge presented(at least for a while i was not bored) makes 3/5.
needs a game character and purpose/goal with which the player can identify himself. Some story between the levels, and if it is only presented as a diary/mission log, would triple the enjoyment rating of the game. If you could have the found Survivors talk(something resembling B-Movie dialog) and give them their own personality
Put in some frights on some stages at key moments. like having the lights go out or zombies/zombie-rats coming out of Hole behind some of the defenses.
Some laughs and jokes would be a great upgrade, depending on were you are going. since you have some unrealistic weapons and are already twisting reality(floating gun/weapon), you have a lot of freedom.
As it is no bugs, boring but playable game 2/5
lvl 20, cut off a tiny bit from the left weight. When the ball gets on the level cut off about half off the right weight. Wait a second and then cut off all of the left weight.
Prices Timing has to be found out through trial and error.
Game is to one sided. since i have gotten Catapults nothing can stop me any more. Depending on the starting point you can start with 6-9 Catapults and some close combat units as protection.
Concentrate the fire and its over pretty Quick. Even in unlucky rounds your sure to Destroy at least one Unit.
Be warned it is a boring way to win.
The game has some serious issues. The Weapons and Upgrades are poorly balanced.
Flaks are only good as Health storage, the Rockets utterly useless, most Upgrades are either to good or to bad.
The Ultra gun needs faster bullets(not rate of Fire), Capital Ships dodging Waves of Bullets because you have to wait 10+seconds before the bullets reach were you aim is pretty poor.
With mote work this Game could be promising 2/5
extremely hard without cheating (right click to get a target courser, when in cover). the riddles are not original and can be completely goggled, if you are stuck there. A shorter fight with the helicopter would have been nice, hitting the damn thing 40 times with damn reload time was boring, i also think i should have died but didn´t(-40 health or so?).
good game with a nice atmosphere, but not enough to make me play it again.
needs either deeper character who talks more or a scarier atmosphere (the beginning was good, but then it turns from horror to action-hero to fast), or different story lines, were choices do something besides the door being locked.