What a grind that was.
The End: spam ArchAngels, Wizards, and Hobbits. The Hobbits are cannon fodder, just to slow the enemy down. If you auto fire ASDF (except when your troops are in the way) and spam 147 then you should win with the enemy not yet at your castle.
Experience gained on a failed level probably shouldn't be available for upgrades. But I guess that doens't really matter since you can just go to the early levels and redo them once the arrows are upgraded, then press down A, wedge a pen cap between the A and S and under the W key, and go read a book or something. On return: several hundred XP, for letting the computer do the grunt work.
I wish the mute muted everything and that the levels and storyline were both more diverse. Yet I'm oddly fascinated by the game and keep playing it.
I've made the disease as non-lethal and non-visible as possible--literally with no symptoms--and governments are still detecting it and closing their borders. Doesn't seem very realistic since no one's died from it yet.
Thanks, randomboy839, I hadn't noticed that the AI does sometimes release more than half.
What I'd meant was that the AI doesn't ever seem to (at least: I haven't seen it do it) release all but 1 of a cell. You can take this as a calculated risk sometimes because distance from the enemy's nearest cell is also more time to build back up and/or shore up defenses with more robust cells.
I got the hard badge quickly today once I figured out a way to be aggressive against the enemy with little risk.
Ah. You can keep clicking on a cell to send more and more, leaving as little as 1 in the cell the numbers are sent from. You can do this as a calculated risk; the AI does not.