shooting an EOD should not damage the chopper. also, the explosion from blowing up the truck should damage everyone in the blast radius. and speaking of blast radius, the grenades are horribly weak.
but otherwise, an excellent product. the models are beautifully detailed, and i especially like that the slide locks to the rear when the magazine is empty.
@DarkReality: It seems that the player is allowed 60 seconds of play time TOTAL. The number of leves you have completed is a reflection of how fast you can clear each one.
@Toge: The 60 second limit on the game duration is poorly conceived, but well executed. I would prefer its removal.
A very well done game. HOWEVER, if you want to develop demo-type games, you should consider a different arena. Like Miniclip. *shudder* I think the Audience here at Kong wouldn't mind so much if the BUY ME BUY ME didn't show up between every level.
excellent graphics, but it does need a next wave option. i would also like to see specific stats on towers, and the ability to mute just the music. any chance you can put in a quality selector for the graphics? the explosion sprites can get confusing.
nicely done! i enjoyed the art style quite a lot. for improvements, i would suggest adding waves of the smallest enemies, moving in a pattern. also, pause and maybe something to spend the coins on.
Your algorithm might need tweaking... The mouse had a line of sight to the exit, and instead turned away and double-checked the rest of the maze box, even though I had no obstacles aside from a small diversion near the entrance.
when you get around to an update, can you add options to turn off the explosion sprites/death animations? i love it now, but i would love it even more if i could streamline it for my slow machine.... thanks