if you are having trouble on the last level of the roman campaign here is a hint: fully upgrade your fire archers range becouse when you do the range is COLLOSAL and can they can kill most enimies before they evan get close to them. evan a behomith. so set upn your units as: one pesant [ max speed] two fire archers[ max range] and i recomend at least one calvery [even though i took two i prefer upgrading max helth] at the begineng just build fire archers and pesants, but only enough to hold of the enemy, then once you have enogh gold[ about the time all of the reanforcements arive] let them have it!
hint: if you have a radar, there are arows pointing to en emies of the screen, so if you have a beam gun and a rader, it makes it EXTREAMLY easy to snipe enimys on the other side of the buble, so try it out
here are some tips for new players: when you get to the first town go north to the mountan, there is a door that blends in with the mountan, go in kill all the two headed chickens then at the end of it there is a tresure chest with a 100 damage pistol in it, a very usefull tool i will tell you. after that go over/around the mountan and there will be a house with a well next to it. there is a sniper in the house wich has 150 damage [lethal to all monsters] and uses the same bullets as the pistol. there is also a 80 damage sword on the rock by the first town. keep this comment allive! p.s use the sniper for ranged enemys, sword for melee ones, and pistol for when your driving
... every one was bunched up and it was my turn and i had 2 hp .... decided to drop a anvil on the whole area.... THX 4 WHEN U DO FRIENDLY FIRE U HURT URSELF
wolfmanhex, are u stupid? one of the laws of o fphysics is: a object will never stop moving unless stopped by a outside force, [like wals or gravity.] so if somthings falling and there is no outside force to stop it, it wilkeep falling
parashooter upgrade is kinda pointless when they countb as units therefore making it hard for me 2 kill every1. maybe make it so that they run of the page once they hit the ground
armorfiend said: Can you institute a check to see if either side is capable of attacking? If one side can no longer attack, just mark them as the loser. That would be ideal. i partly agree with u but if the enemy has a spear and the throw skill then theyr leg gets disabled they shouldnt get marked out becouse they can still fight, laso if they know a skill like intimadat or boost morale or net and cant attack with there main wepon, then dont make them out, only make it so they automaticly lose if they cant do anything to hurt/hinder the enemy or heal/boost the morale of a teamate
let me explain the helicopters. the HELLY G has the same firerate as the camando, but more health, bullets cost the same as a cammando [1 doller] but it cant shooy directly above or below itself and i dont evan know if i have 2 say this but it can fly . if u want 2 shoot somthing that is derectly above u u need 2 fly bacckwards a bit. HELLY R its bullits are very simaler 2 that of a tanks,it can fly, but has the same aiming problam as the
helly g and it has the same hp of a helly g. HELLY T same firrate as a cammando and unlike other helicopters it can aim anywhere around itself, can carry a ground unit. hope this willl help all u new players and u are a good person if u managed 2 read this far
malicious parachute and emp are hammers on Red Baron.