Interesting concept and great for a two day production. Love the idea of being a pain in the ass for the drivers rather than the other way around. Made me laugh a couple times at the poor saps on the road. Definitely would love to see it expanded upon with more time!
I love the first game in this series. Other than the music, there's absolutely nothing I like about this one. A game with a completely different feel shouldn't be made as a sequel. This is like the Highlander 2 of games.
9th track is impossible. Cars will go flying off the track behind you and then be rewarded for it by spawning in front of you with more acceleration than your top speed. Stopped after about the 10th try.
Yeah, I remember working on the hard badge for hours and never getting it. Trick is to double tap space bar and use the "follow cursor" mode to make turns quick enough. No way the human brain can handle those kinds of calculations that quickly by itself.
Looks like fun. Can't get past the unnatural controls though. A simple option to flip them would really go a long way. After years of playing Kong games, my brain is hardwired to the A jumps, X does an action setup.
Oh yay! It's the stupidest most frustrating, crap game I've ever played on Kongregate as badge of the day... However, I I think I'll opt to give myself a root canal/enema with rusty tools instead. It'd only be about a million times more enjoyable than playing this rage-quit-inducing, cheap garbage, b-s, worthless excuse of a game. Seriously, I loaded it up without knowing what it was and nearly punched my computer just at the memory of this refuse. It's the only time I've been disappointed that 1 is the lowest you can give a game. There are negative numbers, you know!
The part that made it impossible for me was that this is a game where you die a billion times and every time it boots you to the main menu and, since I like having my cursor out of the game window, it starts scrolling wildly away from the level I'm trying to play. When you spend more time going through the menus than actually playing, it's not really fun. Wouldn't mind giving it a try, since I made it about half way through... But all the work you have to do just to play kills it for me.
Pretty fun! As it is in the real world, flamethrowers are really the only way to handle babies. However, the car is more of a punishment than a bonus. Too many times I'd auto-run from an antidote just to jump in the car.
Has definite promise. The music and graphics are fun and I like some of the game play. However it turns into a grind-fest pretty quickly. I got tired of dying on the 10th level over and over again and just gave up after that because it just wasn't fun anymore. Some retooling though, this game can be fun. The core is there.
For the hang gliding part, just forget every flying game you've ever played. Pulling up at no point will cause you to stall and will actually make you go faster as you start coming down. You can also pull up as hard as you can when he shakes his fist to avoid his attack... Was able to fly around for a while like this, however, the rest is still a complete session of trial and error as he has to be in the EXACT right spot when a bomb spawns at the EXACT right time and has the EXACT length of fuse. I've been at him for half and hour, about a hundred bombs yet only have him at half health. Hope this helps some people get this badge of the day knocked out so they can just close the tab and try something less time-draining.
Great concept and good mobile design. Hard badge is annoying however. It's not actually difficult but having to do it all in one sitting? Don't have time for that on a mobile game.
For the most part, a fun game. Should definitely think about removing the sliding puzzle. I read the comments first and almost didn't even bother to give it a go just because of those two evil words. Sliding puzzles are NEVER fun. Period. Ever. NEVER! EVER EVER EVER. Uh uh. NO.