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jpezeshk's Comments

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Ragdoll Cannon Four

Play Ragdoll Cannon Four

Dec. 27, 2012

Rating: 6

It would be nice if achievements were for "x shots or less", instead of just "x shots". It was weird not getting the achievement when I completed level 16 in one shot instead of two.

Wrestle Jump

Play Wrestle Jump

Nov. 21, 2012

Rating: 0

Way too random

Battalion: Nemesis

Play Battalion: Nemesis

Aug. 30, 2012

Rating: -8

Enemy AI takes forever, and the jump in difficulty between level 8 and 9 is completely insane. 1/5.

JumpingLine

Play JumpingLine

Aug. 27, 2012

Rating: 2

Just finished the game. Honestly, most of the challenge seemed to come from struggling with the wonky controls. Sorry, but that's not a good source of challenge for a platformer. A few recommendations: 1) Give the line a "head", so that you can see where you are 2) Make the lines from the checkpoints grey instead of black, so that you don't get confused. When I first hit one, I thought it was a trap to prevent you from knowing which line was yours. 3) Seriously, work on the controls. One recommendation: Change the pointer to a crosshair (i.e., marking the "designated target"). Then have the game mark the "actual target" (same x-axis mark as the pointer, but the actual y-axis point that the line will pass through).

Ultimate Assassin 3: Level Pack

Play Ultimate Assassin 3: Level Pack

Jul. 13, 2012

Rating: 9

Please add a quick reset button. The later level become nearly impossible if the guards and target walk in a bad direction. I'd prefer to quickly reset than have to suicide each time.

Chibi Knight

Play Chibi Knight

Apr. 27, 2012

Rating: 0

Excellent game! (I was one of the few who loved Zelda 2 back in the day)

Cursed Treasure: Level Pack!

Play Cursed Treasure: Level Pack!

Mar. 18, 2012

Rating: -8

Not nearly as good as the original. The difficulty curve is much more annoying (you need to be at least Level 15 to get gold on any map past map #5, requiring an annoying level of grind). Also, you need a stupid amount of luck to get gold on the last map. Sorry, but this just demonstrates sloppy level design. The original was a 5/5, but this is a 3/5 at best.

Papa's Taco Mia!

Play Papa's Taco Mia!

Feb. 27, 2012

Rating: 5

I had tacos for lunch, tacos again for dinner, and now I'm playing Taco Mia before bed. ...I think there may be something wrong with me.

Liquid Measure 2 Dark Fluid Level Pack

Play Liquid Measure 2 Dark Fluid Level Pack

Dec. 18, 2011

Rating: 139

Every time I finish a level with pieces left over, I feel like I'm making the level designer cry.

Bullet Audyssey

Play Bullet Audyssey

Dec. 01, 2011

Rating: -1

Started off fun, but the laser levels quickly transition from "challenging" to "cheap". Sorry, but it's 3/5 until it's easier to tell when a laser is about to become "live".

Blockage 2

Play Blockage 2

Nov. 11, 2011

Rating: 64

Excellent game! So far, this is the only puzzle game on my favorites list. I especially like the level creator - very easy to use (shameless self plug - try the "Blue n' Grey" level).

Developer response from guilovsh

Nice stage, JP :)

Cardinal Quest

Play Cardinal Quest

Oct. 21, 2011

Rating: 0

BUG: There appears to be a problem when you attempt to pull a spell from a hotkey slot to the inventory. The graphic will move, but the spell slot will not be reassigned. Thus, you cannot add a new spell to the hotkey slot, and if you press the hotkey button, it still will activate the original spell. The only way around this seems to be to only pick up spells that you intend to use, and ignore all others. Attempting to move any spell between inventory and the hotkey slots will cause this error.

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