you are losing players. this is a fact. bump the contracts for the unpopular maps e.g. sawmill TD, interchange DM, etc. people are getting stuck on them just because it's impossible to get enough players in a game to get things done. there's a fine line between difficult and impossible. impossible gets players frustrated and they leave.
Either take the contracts for unpopular maps off (such as interchange_dm) or let us farm. Seriously it's ridiculous when I have to wait a half hour for a single player to connect, play for 10 minutes, and leave. These contracts take away the fun when you make us sit around.
Contracts are sometimes way too difficult to finish in a day especially for casual gamers and non-farmers. Many of us can only spend an hour or two on gaming daily, and if we don't finish the contract within that time frame, it resets. This can get very frustrating and I can see why so many people end up relying on farming to get the contract done quickly, but it takes away all the fun. What if... just what if we got rid of that timer and just let people continue where they left off?