jstar3795's Comments

Game comments and reviews

Idle Raiders

May. 24, 2015

0

what i would love to be able to do is choose what people i get, for instance, i don't want any archers, but would like more healers? perhaps use 100gold to change class?

Idle Blacksmith

Feb. 26, 2015

0

@jc3833 you can just set sell to highest, or there is an option to not sell unenchanted items :3

Idle Build!

Jul. 18, 2014

2

also you've changed the money to be correct, but the prices still show 100=1k :p

Idle Build!

Jul. 18, 2014

0

full bamboo with 5 floors has a glitch :/

Me and Them

Jul. 18, 2014

1

very simplistic design, and it is good for what it is, but no story or plot (you're aiming for a blue hole from what i've found) and there are various glitches such as :- you can shoot through walls, you can walk up to one of the moving spheres and they won't shoot you but will stay on your gun (meaning that you take 1/2 a heart damage for a kill) and your range starts too high, you can shoot off screen and then it gives you upgrades to range? 0.o overall, its a simple game, with a lot of room to grow and a lot of potential :3

Developer Reply

As of today, you can no longer shoot through walls and the range system has been redone to be more fair and harder.

Red Stone

Jul. 18, 2014

2

This is a Coconut shy game :P

Mystery Idle

Jul. 18, 2014

40

WTF is this???

AdVenture Capitalist

Jun. 08, 2014

16

if you have all the achievements the time is reduced to 0.048828125% of the original time :P

Idle Mine

Feb. 02, 2014

5

i think that it would be a good idea if you could earn gems whilst not in the game, too many times i've came back to like 10qt, but still only have like 23 gems... Just a suggestion.

Gravity Runner (Beta)

Nov. 24, 2013

0

if you wanted to do a minimal fire animation, why not put like a red bar on the top of the thing, so then it can be short for little, or long for lots of fire damage? :)

Developer Reply

I probably should have. There is a second version of the game I was working on for a while, which I may return to one day, which has different amounts of fire coming out of the fella, with a larger fire for a greater fire damage amount. For this game though, there is a slight red hue that comes up when on fire (which I probably should have made more prominent). I appreciate the feedback, and if I ever get to making the final version, the fire will be done very differently.