BUG REPORT - game is frozen! It's exactly as benxa fays. "If I manually did a prestige, autobuyers would kick in but there's no action on the battlefield. Also heroes stats did not go up but quantity did reduce to 6."
I'm enjoying this game, with what limited content there is currently - not that I'm complaining as the game is 0.0.5 at the moment. For those complaining about the 'dead end' at the start; It doesn't take much to figure the start out, if you were greedy at the start its your own fault - maybe that in itself is a tutorial as you then learnt to think before clicking. To GILIWEB, I'm sure you have plenty of building you are going to add, but can I ask that you add roads in the next patch - maybe have a small, limited bonus to building if connected by roads; That way people can choose whether they want them or not. (I want it for the aesthetic value)
See that comment below about quickly adding in a few features? Didn't back up first, broke the code. Earlier back up is so much earlier it's a different game.
This does kind of kill any future updates, but Idle star has run its course anyway, features I'm currently incorporating into a sequel include crew, different weapons, more interesting combat, non-combat encounters, module placement rules, spelling programmer correctly.
EDIT* Unbroke the code! Took some hours, totally worth it. EDITED EDIT* Uploaded.
Going with Slak's idea of colour coding, why not add coloured radio buttons to signify when all buildings are full (or maybe just ore/energy with the ability to control.) And/or when buildings have finished constructing. And/or one to show which planet you're currently on.
Just throwing in my idea. Good game all in all :)
Yes! Working on this now!