i feel the game lacks something... i don't know... it doesnt feel challenging.... and i dont like losing my gun's powerup just because time's up ; makes me feel as if dying constantly would have equal reward. interesting sound and graphics. nice explosions, interesting diversity. would need some "spaceship" diversity or something: different guns, or specials, or something. y'know. overall good game
i hate how inneffective are your soldiers. reaching the mediocrity of half a percent hit ratio. or how the supplies always end up ON germans or how the arty or bombs always land RIGHT in your troops
damage is far too random.
my general does 1 all the time with a 1-45 weapon...
and it has 80 melee defence and first it she receives is a ultracritical 178 damage (she has 79). And about the "random double turns" i think that's with initiative
the aiming is off since the main tower's not centered, the enemies move faster than the lasers, the pointers are not correctly centered, whats the point of having a screen that can move if it only gives you half a second more to react to enemies that you obviously wont be able to kill cause your bullets are to slow to affect at a distance, and, since you bothered putting left-right move, why not up and down too for the sake of killing the drones that decides to follow your drone WAY out of anywhere you can shoot them.
oh, by the way, deathmato, there arent 67868 badges on kongregate.
i'd be amazed if there is even a thousand now.
@wisemage : games are meant to be played, not to give badges
overall a great game in its original concept. pretty challenging... should have some sounds FX, tho...
i liked the feeling... but didnt feel threatened enough... i mean... so long as you dont jump on the monsters... you cant die and stuff...
great work overall. can't wait for part 2
half the time the enemies doesnt even flinch when you slice at them, which attack goes off is so totally unpredictable its not even funny, sometime an attack auto-beheads someone and the next time it only hurts him a notch, jumping is useless, when you bust the knee of a boss, as soon as you hit him with anything he retaliates automatically.
would not be a bad game if the actual combat part was feeling less glitchy
the generating seed manages to do impossible runs a few times in a row on level 4... i mean.... how am i supposed to break trhough 3 full walls in fastforward with the whole thing exploding all around?
good game, tho
hahaha, the killer slugs versus the purple primate and the space dinosaur... the game's pretty cool.
how many levels are there?
been crushed on the 5th... or 6th... cant remember
the overdose faces are almost identical to DDO, the character as the same stupid look with his tongue out (ooooh this one is colored :/ i'm not impressed)
the concept is similar, altho realized differently...
midway between a ripoff and a new game...
the rotate part is pretty damn annoying... i mean... the wasd sphere moves accordingly to the rotation... but not the mouse sphere ... and it always kills me at 22ish K points