It was OK, I guess. The whole trial and error aspect though... I got sick of it fast. That's not really an aspect of difficulty either. It's not really hard. Just boring. I'm sorry, but it just doesn't work for me.
Very nice. I really had to try to die, as it was usually a logical choice. It's great to see someone try to incorporate something other than trial and error into such games.
I love ending No. 34. It really makes you wish it did truly turn out that way. I also love the allusion to all those other horrible endings and his true actions in the last line.
Anyway, the complexity of the story was really intriguing. I was very lucky and only got the endings that spoon-feed you information at first, so, until I found my twentieth ending I could only guess about what's going on.
This game plays very nicely with genre-archetypes (somebody coming back to the past to fix things/one's own life).
The ending was a bit of a downer. Also the balancing was a bit off, with it being almost impossible to survive if one didn't go for dexterity.
Still it was very unique and I had lots of fun.
This was awesome! You really get the feeling of playing something made by a real fan.
Actually this might be one of the most enjoyable things I've played on this site (despite my frustrations, when trying to beat Deidara - I don't know whether that was intentional, but some balancing might have helped there). I'd really love to see a continuation of this.
The artwork is wonderful. I really liked the pay offs of the characters' names. Love and Lust first go hand in hand, but if worst comes to worst, they may go their separate ways. Love makes Gloom disappear, etc.
Still Gloom's quest appeared to have nothing to do with the crisis going on. If there had been more such good deed quests to be solved in order to flee, instead of the look-for-icon one, I think it would have been more cohesive.
Some bugs: I fell off the screen of the old house. I could see the other side of the backdrop, when I approached the right edge of the screen.
All in all, I believe that you have a lot of talent and I'd love to see more of your work, but you still need a bit of practice and someone to proofread your work, since there are a lot of mistakes.
I found it way too easy, but really like the simple concept! Seeing the pictures in the end is incredibly rewarding. The music adds to the overall calming effect of the game. You could make it more challenging by putting in more shades of grey or putting in different transitions (from red to blue for example). Overall satisfying, but nothing out of the ordinary at the moment.
Like this it's really too easy. You made this nicely, but this riddle just works best if we don't get the visualisation. It makes it more of a challenge.
It would be an awesome little game on its own and a worthy side-story to Dragon Age, if not for one tiny problem: I just can't connect to the servers. It's really impossible. I honestly tried everything: Opened the necessary ports, tried from a different computer, turned my firewall off entirely, etc. The weirdest part is: It used to work! It worked just fine until I returned to Orzammar after fighting the Oger. After that: "Connection Error". I'm at my witts end. It's really still a nice game, but putting a player through all that hassle does deserve some point deduction.
Glad you liked it! Yeah, that last line in #34 definitely has some extra meaning if you get the other endings first.