As has been mentioned before controls seem to be the big issue. Personally I'm stuck on a level where I keep not being able to drop what I'm holding which is getting rather frustrating. Also as nice as it looks for a while black and white DO get boring relatively fast unfortunately. Not bad as games go but... well.
Sorry, that comma had NO effect on it, not even psychic rays or something REALLY bothered me. That and the game was overly simplistic and seemed to have very little actual point. I'm guessing this is possibly your first work? If so not bad.
Not too bad, bit too simple maybe - and I found a bug. Was just about to throw the rope with hook over wall and bleh. It just froze on me. Would do NOTHING.
101 is easy. Infact they all are with one simple formula. Start off using your money to buy four arrow towers. Place two central to the screen with two spaces between them and the other two 3 squares from either wall. Next block the spaces between all except the middle two. Then buy bees to put directly between the central two and two triggers directly infront. Then buy two more arrow towers and place these behind the central two, then buy ANOTHER bee's and place between these. Buy two more triggers and put them ABOVE the new beehive and get a downwards log trap. Link this to the two new triggers and the newer beehive to the rear and front triggers. Upgrade the forward bees to tar and the second to hot coals. Do the same thing TO EITHER SIDE of the log trap you have at the top using the sideways log traps. Presto - barely anything can get through, but prepare for it by emulating this setup as far back as you can as you gain money.
Nice concept - just a tad too easy I feel. Few more upgrades and some slightly harder "boss" waves and this would be a 5 in my opinion. 4 as it stands. As to the laggers - I'm having no trouble on my crappy work machine.
Needs subtitles. Don't have much of a clue about the storyline where I played it through muted at work. Also that last cut sceen is annoying, I beat him alone, the poxy guy didn't lift a finger yet he gets all the credit :S
Could just be me not being very good but normal difficulty seems rather difficult. The cash flow simply doesn't seem to be enough to up grade your ship enough to keep up with the enemy numbers. I get the feeling my tactics might be flawed however so.... *shrugs* Otherwise its a nice game - different to all the other tower defense games out there.
Dull and frustrating. Tons of games like this already and this one doesn't even have the bounding of the tings your meant to be avoiding worked out properly.
Sorry but this is dull. Firstly there's not near enough enemy. Secondly as has been mentioned you move way too slow. Tirdly what the hells with the minigun? Why is there ammo for it when it has inifinite? And why is it possible for that to be literally the first other weapon you can get. Its just even duller once you have it, noting can touch you.
Improve the description. I.E. actual English. Text speak burns my eyes and this biased me against the game before I even started it. As for the game - its not really my sort of thing but doesn't seem bad.
Anyone else find it funny that this girls bike explodes if shes doing a trick on it even if it lands with both wheels solidly on the ground? I think they must be made of high explosives.
You got the START of a game here. But this is a bare start still I think. Now you say this is a Beta.... the state this is in it should still be in Alpha testing. The graphics are relatively unrefined in some ways still, next to no easily accessible information and as others have mentioned the UI isn't the most intuitive - add to this its very tiny cramped size... anyway you got the START of a good game here. I think you should take a step back however and out a lot more work into the look and feel of it.