I liked this game a lot and I played it several times. I think it has a lot of potential. The biggest problem is that there's not enough of it and it's too easily mastered. If it could be built up into something more complex it could be a first-rate game. My biggest complaint is with the pacing. The pauses and animations make it very slow, and by the time you get to the last half of the game it actually becomes quite time-consuming to just sail around destroying the forts and merchants.
The idea of being able to destroy merchants is a good one, but poorly implemented. Since merchants don't fight, I can just ignore them and then it becomes a chore to finish them off after the battle is won. Maybe we could find a better way to intercept shipping traffic.
Boooooring. This game has the same problem as every other Strikeforce Kitty... You just watch the cats grind the same levels over and over with very little input from the player.