Loving the game. 5/5. Now with that said, the game window is too small to accommodate the statistics chart. It cuts off too much of the bottom. Also, it would be nice to have a way to cancel a move order without having to restart the entire turn.
If you access the little red button in the top right, you can see all the orders you've entered so far and delete them individually -- no need to start over.
As for the size, you can zoom your browser in to get more screen real-estate (Ctrl+ on most browsers). I tried to put a Fullscreen button in, but Kongregate disallows it. Alternatively you can play at WarLight.net where it will use your entire screen.
Needs to give us time before the first wave so we can at least read what each of the turrets do... Way to just throw us in with absolutely no idea what's going on.
Can't really say I'm a fan of this whacky movement system. Just when I was starting to get used to it, you made it where 2 rooms have arrows going to the same things... 2/5
The biggest issue I had was that the balls weren't labeled, which is odd considering some of them look so similar in color. Maybe label the balls by color as well as the markings when you mouse over them?
First of all, gotta say I liked the game. 5/5. Now since that's out of the way, we can talk about improvements. 1: Inventory room. Way too limited. At least make equipped gear go in a separate window, which adds to point 2: Show what kind of equipment stuff is. I had to buy half the stuff in the store just to sell it back because I didn't know what part of me it equipped to. 3: Make speed more useful. Its only use is the very first hit of battle. Make speed add movement as well or a chance to go twice. 4: NERF DEFENSE. Game was too easy. Max DEF first and final boss hardly hits you at all, and when it does, it hits 4 max, which is rare.
It's a nice concept and pretty good for a flash game, but there's still a few problems. 1: Only 1 map on Kongregate, in which shotguns are a little OP. I understand wanting people to go to your site for an added bonus, but you leave too much out of the Kongregate version. 2: It's completely unfair when a teammate leaves, making it, for example, 3v4 with 1 life each. At least give the team with 3 people 1 respawn for 1 person.
Overall, this was good. Nice concept, but as it is now, I can't rate it for more than a 2/5 because of the length. I'm one of those people who doesn't like 8 small game releases that actually all together is one game. Finish this thing up, add more levels, upgrades, weapons, and tank types, as well as customization, and you've got yourself a 5/5. I'm not gonna rate it since I'd only rate a 2, but if you make it amazing I'll definitely give it a 5.
Played this thinking it was pretty nice. Got to level 4. I have been working on the secondary quests. On level 4, set up everything nicely to get the secondary quest. After killing the archer towers, I sent about 10 troops to their castle to end the game and 10 to defend mine at the only point in which the enemies can attack my castle. Now right before my units did the last hit on the enemy castle, 1 enemy troop walked right pass all mine, who didn't even bother attacking said enemy, and went over and hit my castle 1 time, preventing me from getting the secondary quest. So ya, screw this game.
Locust is no longer damaging all the enemies it hits. I'm sure this is a bug, as it still says it damages all enemies it hits. That combined with the longer cooldown moves it from OP to useless. I understand the nerf, but if that isn't a bug then you nerfed it too much.
If you access the little red button in the top right, you can see all the orders you've entered so far and delete them individually -- no need to start over. As for the size, you can zoom your browser in to get more screen real-estate (Ctrl+ on most browsers). I tried to put a Fullscreen button in, but Kongregate disallows it. Alternatively you can play at WarLight.net where it will use your entire screen.