What we really need is a build for skills(we can choose which skills to upgrade first), not skill sets because unless we are at that specific skill point level, we still have to distribute them.
About this game:
+Time crystals gained offline can be used to do time warps, granting the same amount of time offline, so you don't lose a single second if you are offline. It doesn't push players to log back every morning.
+Graphics are nice. In the end game, you don't stare at some numbers you can't even imagine.
+The progress is not that slow. It doesn't take 2 years to complete the game (getting all talents).
+The gift boxes give surprises to players. Unlike some games, this system really rewards the players nicely in a good way.
+Easy to understand, with different possible builds.
And...
-It lags. Especially in the late game with no further optimizations available.
-Poorly balanced. At least before the update. Haven't tested it out because...
-When you have completed the game and come back, you are at square one again.
-Finally, you will only progress slower with all those updates.
Dev says: Have a clever tip? Share it in the comment!
"Use hermit. The Phantom cast is useful."-Phantom cast nerfed.
"Try to get the cursory review."-Cursor Mitosis nerfed.
"Goblin is too weak. It needs serious buffs."-Phantom cast nerfed. Ascendant build nerfed. mana fountain glitched.
"Horray! I completed the game!"-The game is updated and forces you to reset, back to square one with no time warp bonuses. The cursory review is moved to another talent system. Only one point is issued even if you have broken the game. I wonder why we should give away more tips only to make our progresses slower.
Those premium tokens NEED to matter. I don't want to start even with those players who just joined the game. That's just frustrating for players who played this game a lot. If the issue is not addressed, I will stop playing the game as soon as I have unlocked the last talent and wait for the next update.
I don't know why every games like this (Building, engineering, and new ship designs) are only available on websites AND only has one way of playing -- dueling with other ships. Would be nice to actually see 5v5 or some missions in which you can control your ship(the turrets fire automatically)New maps maybe for those mission would be cool. Or something like giving you a fixed amount of resources and time to build a DIY ship and compete with another player. Like I said before, it deserves way more attention
Hi, thanks for your comments :) We have the mobile version of Space Arena, you can find it in the stores. We plan to develop the game, add the class battles and a lot of good features. Stay tuned ;)
I still have issues connecting to the server. Not sure if it's because that I am in China. Also, the MMO is just fake. You can skip your opponent but your opponent cannot skip you means it's just AI controlling their ships, and they are not even online. Only fleet battles are played by real person. The ships are way too expansive. I don't like grinding for a ship and having it outdated that soon.
I like how fast I can complete this game. Unlike some games which need years to complete, not to mention endless updates that reset your progresses, making you feel like you are starting it all over again.
Hi, thanks for your comments :) We have the mobile version of Space Arena, you can find it in the stores. We plan to develop the game, add the class battles and a lot of good features. Stay tuned ;)