@Man_Of_Fe50CW: The adventurer's story starts during winter. Take note of the lighting of the fireplace. The alchemist needed a place to crash, and everyone else that you included, for that matter. As winter passes and spring comes, these people can leave without fear of the biting cold of winter. You, as the adventurer, do not know if they will leave or stay, but because of these new people, your home has truly become a home that you look forward to coming back to AKA the ending.
At a certain point, it is simply too hard to play as medic SP without strong guns. I guess a way to fix that would be to allow the player to upgrade the gun slots on an owned gun with alloy?
@Forhekset: Yeah, most arrows don't reach farther away enemies. You can hold left mouse button and it's like the same thing as multiple clicks. Also, arrow hit time has a lag time for me it seems, so I aim at the location before they get there.
@blur: Click Inventory Button on top of game.
Then click shops button on left side of game screen.
Then drag items you want to sell to the dude in the black robe.
Great game! This is quality stuff! Just a suggestion: an encyclopedia for the monsters would be nice. Their specific HP and ATK being listed would be a great help, and a kill count of each monster perhaps?