This game has some serious balance issues. Shaman has to wait til the 20s to get a spellcasting interrupt? Really? And Barbarian just destroys everything. Shaman needs an earlier stun but needs to be toned down in general and Scout needs some serious help.
Anyone else think the chick on the loading screen has a :3 look, like she snuck a whoopee cushion onto the Archmage's chair and is waiting to see if he'll sit on it?
By some bug, no flash game on this site will accept keyboard input from my girlfriend's mac. So I'm pretty pleased with myself at making it to wave 38 of 50 without being able to move.
This is one game I was hoping NOT to see achievements for. I already played it through to the end, and quit, on Facebook. Now I have to start all over? Why can't we just link this to our fb accounts?
It's no surprise that people keep coming back. Apparently my little hotel is the only building for miles and miles of this roadless white Hell. Must be in Canada.
For all those having trouble with it not registering your Jump input--it won't detect your jump if your mouse is over any of the buttons. Stick it in the middle of the screen or off of the flash and it'll work fine again.
It would also be great if we could see what effect our stats and spells have. How much will my Heal spell heal for? How much now that I've boosted my INT and WIL? Is the +2 STR on this new sword worth the -2 to maximum damage it has compared to the one I want to replace with it?
This could easily become a great game, but as it is, well...it lacks excitement. The various enemies are just too similar, and frankly the damage readout moves way too quickly to get any useful data out of it on the fly. Having floating damage numbers (Color coded for the various elements, and for healing) would be a huge step.
On a side note, Charm (and to a lesser extent the summoned skeletons) is badly broken. Nine times out of ten all a charmie will do is wait, untargettable, at your feet until the spell breaks and he stabs you in the back of the head. Please make them seek out enemies, or at least assist with anything the hero is attacking! A toggle-switch between these two options would be best.
I think half the fun in this game is cloud-gazing at the lungs when they're half destroyed. Mine turned into a fat seahorse staring at a dancing lady in heavy robes.
Can't wait to see the next installment. I think I can speak for the majority of the site however when I say TOO EASY. In the next one please make it harder or add a difficulty slider!
Another suggestion, how about being able to choose how many of which class to start out with, and/or getting to create a class from a pool of traits, possibly as a reward for game completion or some other Achievement?
Found a pretty bad bug--I've been reloading the page when I get a crappy throw, hoping to restart the day. The positive? I do indeed get to restart the day. The bug part? I get to keep all the money I collected during the aborted flight.
I may need to take issue with the math here. Three bits is a bug and nine bits is a virus? My primary disk drive is 298 gigabytes. So according to your math I have 853,266,836,138 bugs in my system and 284,422,278,712 viruses. (Virii?)
But then again, I do run Windows. So maybe you're right.
This game has a lot of potential--it's fun, the storyline goes somewhere, and perhaps most important of all, it appeals to our apparent compulsive need to upgrade stuff. It has a lot of fiddly bits to fix before it really gets there though. The graphics are OK but could certainly use some work. The battle length could stand to be lowered or at the least they NEED a pause button. And for the love of God please organize the shop screen!
Want a great start? WIN THE FIRST FIGHT.
It is far from easy, but not impossible. Not sure how much of an effect this has, but I chose all the roguely choices in the opening dialogue, closed with "I'm hungry" and visited the captain of the guard for final supplies. Wasn't really sure what I was doing with my spells, but I lucked out and the demon did a lot of Heavy Attacks. I wound up beating him, which makes the game glitch--but when you reload the page and the game, you go straight to the "Demon followers are invading your house" cutscene and have all your gear and stats.
The "Find all characters" badge IS unobtainable, at least for some of us, due to a glitch. Performing the task that is supposed to unlock the hidden character does NOT cause the popup to show up announcing the completion of the task or the awarding of the character, but it is there on the Medals screen.
In Thousand Needles the name of the creature you're fighting is unreadable because the background is the same color. Can be fixed by changing the color of the text, adding a carpet, or just using a different screenshot for the background.
Found a game breaking glitch, unfortunately. After the log ride, I managed to jump into both the green AND blue potions at the same time. There was a frog in each jar, the hero proclaimed "I'm back to my gorgeous self again" on the game over screen. When I clicked Try Again, the wizard was already dead and I could not move.
No shortage of glitches in this game, but the most crippling is this: When you place an object in the store, the game remembers the position and orientation of the object, and its "Footprint" icon, seperately. When you then sell or move an object, the associated footprint is NOT removed. The result is that if you do not carefully plan out your entire future floorplan for your store before you place the first object, you wind up with garbage everywhere that prevents you from having a nice neat store.