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KainCrow's Comments

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Songbird Symphony v0.2

Play Songbird Symphony v0.2

Mar. 28, 2018

Rating: 9

I don't even.. The same is so out of sync I want to start pulling own feathers from that accursed owl every time it is telling me that I missed when did not.. Or pull those feathers from wings in that supposed rhythm I should be following.. Is that what I need to get the rhythm registered?! Is that it!? Or is it chrome browser that is not compatible enough!? How did even +200 people get that badge!?

Legendary Journey Idle

Play Legendary Journey Idle

Jan. 05, 2018

Rating: 3

Just hit lvl 10. And now I am curious.. How does one get perks for the slots? Should we have been placing all APs in single attributes to get a perk or something? Or is it randomly gained, or for quests? I'd like to see some kind of reward for each quest as well, more visible than just increase in encounters/etc.

Idle Medieval

Play Idle Medieval

Jan. 05, 2018

Rating: 4

In "Metallic University of Thieves" world, with Human Dwarf race, somehow I am getting Better Elf Workers upgrades in research tab. Maybe a bug..? Although I do not have actual units, so upgrades are useless and just taking spots..

Hex color idle

Play Hex color idle

Dec. 03, 2017

Rating: 3

Just- how is gold paint gain calculated? I can't seem to be able to figure it out...

Realm Revolutions

Play Realm Revolutions

Nov. 20, 2017

Rating: 0

Scroll lock, pretty please~!

Loot Collector Beta

Play Loot Collector Beta

Nov. 08, 2017

Rating: 0

Can we have prestige system reflect items found + level? While items found do reflect how much a person played the game, it still has "change" factor- I would prefer to have prestige that also reflect how much time I spent on playing.

Aground

Play Aground

Nov. 07, 2017

Rating: 3

1. Capture wyrms/pigs 2. Feed steaks/pigs 3. Sell baby dragons 4. Get nets/cloths 5. Rinse and repeat.. Soon, the sky will be filled with the countless dragons I farmed and traders spread all over the islands, and this planet will be under control of the army of the dragons I raised, all the while I get the gold to spare.. Mwahahahaha! (Wait a minute, how will the dragons even remember you!?)

Idle Fight

Play Idle Fight

Nov. 06, 2017

Rating: 2

Is Lucrative, Profit and Luck's effects being added or multiplied together? I got curious while trying to get auto-upgrade use 100% or at least 95% before I stop spending all fortunes on Profit. Surely upgrading Luck a couple of times in between is more effective than only upgrading Profit if it is multiplied instead of added =D Also, as someone who likes meaningless calculations inside head.. Can we have stat/data sheet, pretty please?

Aground

Play Aground

Nov. 02, 2017

Rating: 2

Umm, I am guessing there are more quests I missed..? Haven't found golem/cocoon/pizza as of yet but I have seen the credit.. Or are they supposed to be found after sailing the boat?

Developer response from terra0nova

All achievements are gettable before sailing the boat - sailing the boat is the current end of the game until we add more islands.

Idle Ants

Play Idle Ants

Oct. 17, 2017

Rating: 1

Is there any way to keep one of the worlds when we try to get a new world, pretty please? Also, how about exp upgrades for decreasing cost of getting more units/upgrades?

Immortal Hero Idle

Play Immortal Hero Idle

Jul. 29, 2017

Rating: 6

Can we have something between Inventory and Shard skill trees? The gap to e45 talent pt is a bit too much..

Immortal Hero Idle

Play Immortal Hero Idle

Jul. 24, 2017

Rating: 4

Game is fine, but once you start upgrading for health regen skill tree, the dmg is frozen for a while- right after you hit the wall of Map 1 with level 101 guard. I probably won't unlock the inventory for days at this rate.. Or I am doing something wrong =X

Groundhog Life

Play Groundhog Life

Jun. 17, 2017

Rating: 20

Interesting concept and idea. Can we have a bit more varieties for events? As it is using time loop concept, series of events with minor plot line that requires a player to already experience primary story line / already learned certain facts/experienced events by making certain choices, to proceed to next level stage of events?

Idle Tower of Sin

Play Idle Tower of Sin

Jun. 14, 2017

Rating: 2

The concept is nice, but I lost my save four times already, both in New and Old save method. Can I have export save, or cloud save linked to Kong id pretty please?

Developer response from edwin_20k

Im working on implementing playfab into this. Should be done in 1-2 days.

Realm Grinder

Play Realm Grinder

Feb. 12, 2017

Rating: 17

New Royal Exchange purchase screen is so big, compared to sizes of the others- it feels out of balance. Maybe make everything else bigger in general to match, or make Royal Exchange screen a bit smaller?

Heavy Industries

Play Heavy Industries

Jan. 09, 2017

Rating: 0

3 Mil researches makes me wish I had a way to increase the recruit efficiency badly.. Otherwise, not bad so far, other than significant slowing-down of the game pace. =)

Heavy Industries

Play Heavy Industries

Jan. 06, 2017

Rating: 1

1. Can we assign scientists just as we assign workers? Also, maybe researches/special equip/etc to improve worker/scientist production efficiency? 2. If there's option that shows "+ or -" "x" "resource" /min or /sec, it would be wonderful. 3. Click, Click/hold is slightly time consuming.. Instead of changing x1/x10/x100/x1000 by holding, let us choose the options quickly? Also, entering each item by click/hold makes it harder to quick reassigning workers. Maybe having a 'gear' or something on the icon to open the detail tab would be quicker? 4.Game interface is nice, but maybe production line/product for assigning the workers and warehouse to show how much each items you have & can sell can be separated. 5. I understand in x(y) below scientists, x is the number of scientists I have. So, what is y? In case of workers, y is number of workers that is not assigned any job- but I have no idea what it is in case of scientists.

Developer response from P_V_D

"but maybe production line/product for assigning the workers and warehouse to show how much each items you have & can sell can be separated." Mm, they separated, or you mean than you want them to be combined? "I understand in x(y) below scientists, x is the number of scientists I have. So, what is y?" That's because game doesn't differ scientists and workers. Does that second number such critical? "If there's option that shows "+ or -" "x" "resource" /min or /sec, it would be wonderful. " So instead of fading out text you want to see text which shows item production per time unit?

Heavy Industries

Play Heavy Industries

Jan. 04, 2017

Rating: 1

Is there unlock-able researches/recruit with auto-sell function? Or somehow auto-sell goods.. ...The logic that the copper coins can't be used to pay my recruits... =P

Developer response from P_V_D

Press shopping bag in order to sell items.

Heavy Industries

Play Heavy Industries

Jan. 04, 2017

Rating: 4

Game interface is quite confusing. Perhaps separate tab for selling items? The need to selectively go into different items and selling different amount to keep continuous production is quite irritating. Otherwise not bad.. Looking forward how it will go =)

Developer response from P_V_D

Press shopping bag (right up) to auto sell item.

Five-Leaf Clover

Play Five-Leaf Clover

Jan. 03, 2017

Rating: 0

Upgrades with science with x.xx^8 costs weren't even necessary.. Got the Tier 9 Museum complete without. Either Science increases too slow, or cost is too high =P Anxiously waiting for next update =)

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