Very boring game. No kind of upgrades show up, and on top of that it seems like timed mode discourages strategy of any kind because you're better off randomly clicking rather than waiting for the points to move out of your way to see what move you're actually making.
This game could be vastly improved by having a boss on every -8th level. I particularly liked the final boss fight as I actually had a reason to use magic. Other than that, I think after every 100 levels you beat you should be able to access a list of what artifacts are on 30 levels. Fun waste of time though, I had fun getting all 28 medals, thanks.
This game is terrible to begin with, but even worse when I have all the achievements except for the impossible speed achievement for the KAR 98K veteran and expert. Ugh.
Cool little twist on the story, I liked it considering I really don't like this style of game really, it's just the artwork and music really draws me in.
I was bored and tried to beat the last level without any upgrades, and to my astonishment it just wasn't very hard at all. I guess the upgrades were only slightly helpful afterall.
Ok, beating level one is all I need, unless this game gets badges I'm not really interested in wasting the next 2 hours beating this hellish lottery death game.
I think it's great, and I guess that's part of the challenge and all, but I think we'd all do a lot better if the sides weren't swapped with the hands, it just adds to the already confusing game as it is and I don't think it really needs it!
Interesting how he took the useless code from Submachine 2 and used it in this game. Not nearly as tough as the other Submachines though, but definitely had a different vibe than the rest.
I've cleared out all the stages except for impossible levels 2 and 6, 4 and 5 shapes left respectively. I really hate squares, and I really must have 4182/4182... Just need some luck and strategy...