If there's one thing that I would do in a sequel, it's using the invincibility rocks far, far less. It's okay for a few gimmick fights but, as others've noted, annoyingly random for it to get used as often as it does. At the very least, allow Taunt to still function, maybe?
It's not a particularly outstanding or interesting game, but neither does it seem particularly flawed; the very definition of a 3/5 game, really. The problem is that the features it does have don't make it stand out from other games at all. There's the promise of additional features on the 'interesting' difficulty, but I don't understand why you have to play through the whole rather bland game to unlock them. Not to mention having to grind bosses instead of grading it on how well you do like the actually interesting shooters with assorted different shot types, special weapons, and whatnot. I mean, in comparison to those more varied and in some cases actually inventive shooters, you've basically implemented the absolute minimum to be called a shooter, but no more.
One thing that would make this game far less frustrating is the ability to build towers while paused. As is, it forces frenzied activity, which makes it hard to take the time to figure out what strategy you need and see where enemies're leaking through.
This was a really fun game, with some enjoyable puzzles. Just one thing frustrated me, though. When there're a horde of jumping spiders in an area, it can get really hard to tell where they're all jumping to. This was only a problem at the end of the bonus level, though.
Physics labs are extremely good for their cost. A single starport and one of the better capital ships can cost over 2000, while a single physics lab is effectively equal to half a starport and only costs 350. You can get 3 starports' worth out of the cost of a single heavy carrier starport, and they do stack! So you can put down a single starport and then put down physics labs until the starport's pumping out heavy carriers like nuts. Of course, by the point you've got access to physics labs, you've already beat most of the game. It cheeses the final mission really well, though.
Okay, uh... I want to like this, but being immediately greeted with scantily clad women including a rogue licking her dagger seductively isn't very welcoming to a female audience.
As for the Cunning self-buff, it doesn't seem to be worth it. The arrow skills're okay for picking off single targets--the poison arrow is pretty good for picking off single trash mobs but they almost never come as singles. And it doesn't seem to work on bosses at all which seriously curtails its usefulness. As for the charge arrow, its chargeup time makes it hard to use in a boss battle. You can find openings to use it, but it's easier to use the fire trap or melee the boss if you can manage to kill it that way without getting killed. The smoke teleport is decent as an escape for when you get surrounded by a horde. Finally, I'm not sure the one-handed skill gives enough returns to justify not just buying the dual wielding skill instead.
A general tip, skills that do damage to multiple enemies at once are a top priority--once you get your first one, things become much easier. As for people playing cunning characters, cantrips is surprisingly good. Really tears through melee sorts. Movement speed is good because it helps you kite those wolves and whatnot through your cantrips. Ranged attackers are annoying but you can use fire trap if they're clustered together or just smack them to death if they're on their own.
I was being relatively nicer and trying to offer suggestions with my earlier comment, but the addition of badges is just additional insult to our good tastes on top of everything else. This wouldn't be the first mediocre at best game to get badges, but when it's so transparently obvious the creator's just phoning it in, I just lose my patience. Sadly, I don't think the game creator will learn judging from previous reactions to comments I've seen from them, including flat out denial on the unoriginal art front and justifying it with the homage excuse (I've seen far better Zelda homages than this with more sign of effort).
Really, the creator should've just taken this game down in shame in the first place and worked on improving their skills.
I reallly can't believe this terrible knockoff with non-working mechanisms like skill and stat upgrades that don't do anything as far as I can tell, unoriginal sprites, unoriginal avatars (they're available for free usage, but it still says something about your game in general), tedious enemies that take too long to kill, etc. actually got badges. This flat out confirms to me that Kongregate's staff has zero taste at all, if they can choose a game created by an obviously untalented hack without even the game design sense to make up for the copied art and such.
Okay, the collectible card game in this is surprisingly more fun than a lot of those games which charge you real world money for all kinds of premium cards and booster packs. This isn't to say that there aren't good games among those lot, but they tend to be extremely grindy.
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