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Kalkaph's Comments

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Blue Moon

Play Blue Moon

Feb. 08, 2015

Rating: -1

And now, a few ideas: 1. World Events. I know raids have already been mentioned, but why not take it a step further with world events? Say something like a city siege, and each player, or party, can engage the invading army and kill a portion of the total number. For example, 1,000,000 orcs attack the city. Each player can queue up to defend the city walls, fighting a wave of 100-1000 orcs. The event continues until all of the orcs are defeated, or considered failed after a time limit. The same could be done as a assaulting side against an enemy strong hold, dealing damage to the wall/army until it falls. Each entry attempt would consume a coin, or several coins since it's a special event. That would help limit players from just doing the event all day and ending it too fast if they have to wait for coin regeneration. (Currently coins don't seem to even matter as I've never had less than 7).

Developer response from 109studio

Yeah.. "World Events" is very nice idea. So we'll develop your idea quickly.. Thanks!!

Blue Moon

Play Blue Moon

Feb. 08, 2015

Rating: 0

I've sunk a good number of hours into this game now, and I'd like to see it be successful. That said, here are a few of my notes of feedback. This game needs to stay in Beta longer. If released in it's current state, I think it is very unlikely to gain much attention. There is currently little to no mid-game content, and with that it leaves the player without a clear goal to work towards that supplies significant challenge. At least, not that I've found yet. There is also little reason for player interaction currently, as there is nothing that indicates that being in a party is beneficial. At the least, I would recommend holding it in beta until there are some sort of team specific events or dungeons.

AdVenture Capitalist

Play AdVenture Capitalist

Oct. 04, 2014

Rating: 1

Well, shouldn't have done a reset since update. Income has dramatically dropped with the new upgrades.

The Gate

Play The Gate

Sep. 26, 2014

Rating: -2

Make that 5 days in a row i've lost on the first wave of Isla Mare. I'm about ready to call it quits if I'm never going to be able to get stronger because of this.

The Gate

Play The Gate

Sep. 26, 2014

Rating: 216

Leveling up seems more like a punishment than anything. Everything scales dramatically more difficult without taking into consideration your card strength. At level 40, I'm now limited on raids I can get anything from, Isla Mare has resulted in 0 points and marestones 4 days in a row because my opponents are too strong for me, and ultimately I don't feel there's any trade off for being a higher level. Nothing drops more, frequency doesn't increase on drop rate, literally the only thing that seems to happen is the game becomes more hostile to you.

Developer response from Spicyhorse

We're aware that Isla Mare is quite punishing and tough for some people and changes are being made as we get more and more data coming in.

The Gate

Play The Gate

Sep. 24, 2014

Rating: -2

So 3 days in a row i've gotten completely stomped against people with all level 25 ultra rare cards in isla mare. Is there ANY balance to the damn thing?

Developer response from Spicyhorse

It's still in the 'being tweaked' process. You should have seen it at the very beginning :/

The Gate

Play The Gate

Sep. 23, 2014

Rating: -2

Is there any news on world bosses? A 12 hour cycle really limits players since basically it means certain people will never, ever see the boss due to time zones. Not to mention it's so difficult that the rewards are tough to justify reaching for.

Developer response from Spicyhorse

That's how it's gonna stay I believe. It's meant to be a rare occasion. Plus it's not a 12 hour cycle. Its slightly random, so the appearance will shift to favour everyone at some point in time.

The Gate

Play The Gate

Sep. 17, 2014

Rating: -1

So... Ultra rare cards can not be evolved with Jokers. This means in order to max one out, you have to spend an insane amount of money on summoning. Are there any plans to make this a little more wallet friendly? Such a massive pay wall will kill the game.

Developer response from Spicyhorse

You can also find UR cards in the Shops for the Honor Coin and Virago currencies which are essentially free and obtained by playing.

The Gate

Play The Gate

Sep. 17, 2014

Rating: 48

The 10 pack summoning. It says "Ultra Rare" but all I ever get are Rares and Super Rares. I've done it 4 times total now. Is it a typo or am I really supposed to have four 5 stars?

Developer response from Spicyhorse

Hi there. Here's your list of ultra rares.... We will change the text to make it much much more obvious what the summon contains today.... http://spicyworld.spicyhorse.com/wiki/doku.php?id=unique

The Gate

Play The Gate

Sep. 12, 2014

Rating: 130

The game seems to crash Unity very frequently. I'd say in an hour it crashed a good 7 times. Annoying.

Developer response from Spicyhorse

We are working on the crashes. In the meantime, Internet Explorer is reported to be very stable with Unity3D and this app.

Pirate Clan

Play Pirate Clan

Mar. 16, 2014

Rating: -2

As expected nothing changed from beta to here. Bosses are so weak and scarce, but take so long to get stronger, it could be months until we start seeing bosses live more than a few minutes. This needs to be addressed or people, including myself, are going to start quitting.

Developer response from kanoapps

The beta was the final version of the game. We're a smaller studio so, while we do try to be active and make changes, they take us a little longer than some other developers. Thanks for hanging in there. :)

Pirate Clan

Play Pirate Clan

Mar. 13, 2014

Rating: -2

It seems a bit odd that the Dragon (4th boss) requires the level 5 turtle achievement. That means it takes a week to summon it, when it only takes a few hours to get to the necessary level. This then hinders progress on every boss there after. Won't be an issue in time, but for the release it seems a bit awkward. There's also a handful of issues as well on that topic, such as battle requirements, but those will be solved once out of beta and a higher player base.

Developer response from kanoapps

We can definitely look at adjusting the requirements for some bosses, I could see it being a turn-off for some people. Hopefully we get a lot of people in here when the game is released for everyone so your concerns about Battle stats can be lessened. :)

Chaos Rage

Play Chaos Rage

Sep. 13, 2013

Rating: 3

Pretty major bug. That whole "You have one week to get the free orange hero" is broken because it only counts 4 out of the 5 levies you get, making it impossible to finish.

Juggernaut

Play Juggernaut

Jan. 31, 2013

Rating: 62

Hm. Looks like the game is sharing server data with the original, meaning if you've played it before in the past your character name will already be taken.

GrindQuest Expansion

Play GrindQuest Expansion

Mar. 21, 2012

Rating: -4

Why can't Worgen be a warlock like in WoW? D:

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