And now, a few ideas:
1. World Events. I know raids have already been mentioned, but why not take it a step further with world events? Say something like a city siege, and each player, or party, can engage the invading army and kill a portion of the total number. For example, 1,000,000 orcs attack the city. Each player can queue up to defend the city walls, fighting a wave of 100-1000 orcs. The event continues until all of the orcs are defeated, or considered failed after a time limit. The same could be done as a assaulting side against an enemy strong hold, dealing damage to the wall/army until it falls. Each entry attempt would consume a coin, or several coins since it's a special event. That would help limit players from just doing the event all day and ending it too fast if they have to wait for coin regeneration. (Currently coins don't seem to even matter as I've never had less than 7).
I've sunk a good number of hours into this game now, and I'd like to see it be successful. That said, here are a few of my notes of feedback.
This game needs to stay in Beta longer. If released in it's current state, I think it is very unlikely to gain much attention. There is currently little to no mid-game content, and with that it leaves the player without a clear goal to work towards that supplies significant challenge. At least, not that I've found yet. There is also little reason for player interaction currently, as there is nothing that indicates that being in a party is beneficial. At the least, I would recommend holding it in beta until there are some sort of team specific events or dungeons.
Make that 5 days in a row i've lost on the first wave of Isla Mare. I'm about ready to call it quits if I'm never going to be able to get stronger because of this.
Leveling up seems more like a punishment than anything. Everything scales dramatically more difficult without taking into consideration your card strength. At level 40, I'm now limited on raids I can get anything from, Isla Mare has resulted in 0 points and marestones 4 days in a row because my opponents are too strong for me, and ultimately I don't feel there's any trade off for being a higher level. Nothing drops more, frequency doesn't increase on drop rate, literally the only thing that seems to happen is the game becomes more hostile to you.
So 3 days in a row i've gotten completely stomped against people with all level 25 ultra rare cards in isla mare. Is there ANY balance to the damn thing?
Is there any news on world bosses? A 12 hour cycle really limits players since basically it means certain people will never, ever see the boss due to time zones. Not to mention it's so difficult that the rewards are tough to justify reaching for.
That's how it's gonna stay I believe. It's meant to be a rare occasion. Plus it's not a 12 hour cycle. Its slightly random, so the appearance will shift to favour everyone at some point in time.
So... Ultra rare cards can not be evolved with Jokers. This means in order to max one out, you have to spend an insane amount of money on summoning. Are there any plans to make this a little more wallet friendly? Such a massive pay wall will kill the game.
The 10 pack summoning. It says "Ultra Rare" but all I ever get are Rares and Super Rares. I've done it 4 times total now. Is it a typo or am I really supposed to have four 5 stars?
Hi there. Here's your list of ultra rares.... We will change the text to make it much much more obvious what the summon contains today....
http://spicyworld.spicyhorse.com/wiki/doku.php?id=unique
As expected nothing changed from beta to here. Bosses are so weak and scarce, but take so long to get stronger, it could be months until we start seeing bosses live more than a few minutes. This needs to be addressed or people, including myself, are going to start quitting.
The beta was the final version of the game. We're a smaller studio so, while we do try to be active and make changes, they take us a little longer than some other developers. Thanks for hanging in there. :)
It seems a bit odd that the Dragon (4th boss) requires the level 5 turtle achievement. That means it takes a week to summon it, when it only takes a few hours to get to the necessary level. This then hinders progress on every boss there after. Won't be an issue in time, but for the release it seems a bit awkward. There's also a handful of issues as well on that topic, such as battle requirements, but those will be solved once out of beta and a higher player base.
We can definitely look at adjusting the requirements for some bosses, I could see it being a turn-off for some people. Hopefully we get a lot of people in here when the game is released for everyone so your concerns about Battle stats can be lessened. :)
Pretty major bug. That whole "You have one week to get the free orange hero" is broken because it only counts 4 out of the 5 levies you get, making it impossible to finish.
Hm. Looks like the game is sharing server data with the original, meaning if you've played it before in the past your character name will already be taken.
Yeah.. "World Events" is very nice idea. So we'll develop your idea quickly.. Thanks!!