Nice little game, but running out of health potion very quickly and drowning in rage and speed potions, or just very unlucky :/ Sad that the follower kids can't get revived and die definitely. 4/5
Very unlucky I think, there's a 2x greater chance of health or regen than rage or speed. Speed potions increase your AGI so they are a bit useful in battles not just for running long distances. The kids 'give up' rather than die ("just leave me here", "I can't take any more") but a rare "boost of morale" potion would have been a nice addition for sure.
Nice game, but very stress full, in nightmare you need to spam Autocannons and Thor rockets, except for last battle against new aliens and in Salvation you just need to spam level 1 towers and hope for lucky hits with infestation. Quite missing the strategy part there. Infesting alien against infesting alien is kinda crazy ^^ But nice last round with only show xD 4/5
Nice game, but quite a bit to easy, enemies in last mission couldn't even damage my troops. With Bayonets spawn points get easily neutralized without cost of ammo ^^
Nice continuation, but quite short, much shorter then the first parts it feels, and kind of despartly to try the hammer on the ghost, to finally get the last piece.
Very nice game, had the same problem about the needle, always triggerd a bit behind the place were it was shown, perhaps a problem of solution if shrinked, don't know. But the rest was very nice and quite challenging battles.
Would be nice, if new achievements get highlighted with a little glow, so you don't have to search them all. And of course some turn out for the achievements would be nice.
The infected can be killed by normal weapons, but don't stay death, due to the infection they come back to life or unlife after a while. Only the poison can definitely kill them.
Nice game, but bit to easy, only hard boss seems to be the dragon from bonus mission 2.2. Get Wave gun and homing missile, do first missions 4 times with platinum ranking easily and you can buy the best jet without any problems
My story didn't stuck, have to free now the crafters to repair the relics.
Reputations: Combat (Inspirational Legend), Campaign (Pathfinder), Dungeon (Party Leader), Tactical (Creep Crusher) and Magical attack over 700, incase in depends on that. Got the Relics from 1 to 4 in correct order, don't know if that influnces it too.
Life leech is bugged too, it gives you life, but takes mana from the enemy instead of life, don't think it is planned this way. So same bug as poison seems to have.
Compared with Crusade this game is much more interesting, before all to the much impoved 'defend quests'. That you have to equip all your henchmen individualy is part of a role-play and tactic game, otherwise you couldn't specialise your henchmen that good. In Crusade you had to do that too, but in the end you didn't really need to do it, the defend quests were mainly won by main hero.
It's quite logical, that enemy mages can use spells as well as you can do, but player hero can also use spells if he uses melee weapon or bow, so he is always in the better position. Without the mages the game would be to easy.
Very unlucky I think, there's a 2x greater chance of health or regen than rage or speed. Speed potions increase your AGI so they are a bit useful in battles not just for running long distances. The kids 'give up' rather than die ("just leave me here", "I can't take any more") but a rare "boost of morale" potion would have been a nice addition for sure.