Could you add an option to ctrl or shift click the back/forward button to quickly go to other levels? I'm at level 160 currently but I farm money quickest on level 51. I have to click 109 times before I am back at level 51. A bit tedious.
At level 4: The peaks it says "Level 5 complete", no additional monsters are showing up and no extra level is starting - Yet it won't let me out of the game. I did however get a chance to spent my talent point after wave 5 finished, so maybe that's where it bugged out.
The wall jumps are too difficult to make, you have to hold hug the wall for at least half a second for it to count as a walljump, else you just fall down.
I just benchmarked the difficulty of the game: I managed to finish the first 4 levels without moving my ship, without pressing a single button. This should be looked at and fixed. A super minor amount of bullets actually reach the spawning area.
The best car is too cheap. After the first 3 races I had enough money for the best car. I repeated race #1 a few times though. From that point on I beat all races with 5 to 10 seconds below the timer, at first try.
More expensive cars, cheaper upgrades and harder tracks perhaps?
I am also missing a minimap/radar to see what the track's gonna be like, right now you have 0,1 seconds to react. Luckily the car is railed onto the track.
The one flaw in this game is the randomness in where your opponent is going to move. When a new level starts, the enemy might move directly towards you. Even with all upgrades you can't outrun them. This makes it very trivial/random whether or not your combo gets broken. It's not about skill and dodging bullets anymore, it's about keeping your fingers crossed the big boss won't move your way and hit you with no means of escaping. I'd suggest one temporary shield of like 2 seconds, per level. Just to remove this factor of randomness.
The one flaw in this game is the randomness in where your opponent is going to move.
When a new level starts, the enemy might move directly towards you.
Even with all upgrades you can't outrun them. This makes it very trivial/random whether or not your combo gets broken. It's not about skill and dodging bullets anymore, it's about keeping your fingers crossed the big boss won't move your way and hit you with no means of escaping.
I'd suggest one temporary shield of like 2 seconds, per level. Just to remove this factor of randomness.
This game is flawed by design. I finished the game, never retried. I spent all my points on attack, took the +30 attack -20 defense charm and just gathered as much +damage and +agility as possible. I could just spam that bodyslam constantly (S+A+A) and nobody ever touched me. Not even the final boss. It was a pretty big letdown. Finishing the game with 130 attack and 0 into the rest.
Cyclomaniacs 2 has an awful save feature. I removed my history, logged-in sessions and cookies. Nothing else, and my cyclomaniacs saved game has been deleted, so it seems. I was at 89/90 achievements. None of my other flash savegames have been deleted, just this one.
@Arkeus: If you're fully upgraded you can still die within 6 seconds. You have to double jump up to force the screen up - Then you can drop down into the pit.
I'd like to say that this game is extremely easy and that completing the game is easier than most medium badges out there, I do not agree with the fact that they made a hard badge out of it, at all.
avatar for Kaluro
Kaluro
Jan. 29, 2011
Under rating threshold (hideshow) I noticed a bug. In Kenia I went 4953m on my first flight there. The bar only filled up to 4550m, instead of going to the end of kenia(4600m).