Hmm, instead of a fame--> gold system I agree that a limited number of vaults should be fame bought. T12's should be gold only but T11's could be 2000 fame each? Just an opinion.
ImmorTall.
Yet the men and women who died to stand tall, in all of history, have been buried in the eternity of a snowy wonderland.
Makes you remember.
The tech class would definitely need the sonic disruptor (which was a charging weapon). This should be focused on stunning and the mines should be stun mines. the secondary is probably another team buff/ damager that reduces the timer for debuffs and damages enemies while catalysing their debuffs and making stuns, burns and every bad effect stronger. The ultimate would be a lightning rod where every time it pulses (every 2-3 seconds) team mates inside get healed a bit and enemies get damage. The tank class should have a focus on melee. It would have the heavy shotgun and have a fast swiping melee (a baton or so) and its ultimate would be to create a trapping field that slows down enemies to their doom. This was a long post, appreciate everyone who read through ;)
4 new classes please. I'm assuming that the gunner class will have the shotgun (I still remember it - I was an original player) so it could be a class that focuses on quick bursts of damage. The secondary weapon should follow the trend of long ranged weapons (Railgun, heat ray) and be a fast laser beam that crits easily (no scope). Its ability should be Mine Field where anything that enters its circle of power is hit. The scout class should also have a melee weapon. I would like to see the flare gun again and it would be an explosive class. The ultimate would be a flying boost that gives it 8 seconds of fast unlimited jetpacking.
Creative gameplay, the money grabbiness worries me not so much, most people quit out of the uncontinuability of this game. Most people don't come to the point where they need to pay to win, so I don't really mind.
When I saw ThomasVSawyer's comment (the most recent) having 12 dislikes, I was like, it can't be so terrible. Then I click the show button and immediately: Oh oh oh, oh this.... 13 dislikes.
1 out of.....
...
...
...1!
No really, its a great game, of course I gave it 5 stars. This game always pains me though, because I always think about the 10k I wasted on renting guns back in the first phase of the game. It's money I will never get back :(
@JamesMichaelM No way, this will suck because that would make us unbeatable and survival even more easy then it already is. No one is dying in it, no point in making it easier. Press +? Such a grab for attention. SORRY FOR BEING SO MEAN!
Hey freerangegames, I realised something about your pricing. You sell classes for 70K, you sell special one choice deal classes daily 60k, but you sell 10k cash (price of a class) for 30 K? No one is going to pay 60K+ for a class that is without choice for what it is but they are going to buy that 30k to have choice to buy anything. :)
Yo freerangegames, could you really dim down or get rid of upgrades for battlesuits, because that ruins the point of a gun game where PvP is the only point, and turns it into an RPG. Skins are fine, but upgrades that effect the power of a player ruins the point of 'skill' and more of a P2P situation.
The upgrades offer only a slight increase to performance. The game isn't turned into an RPG just because it has upgrades. Do runes turn LoL into an RPG? P2P? You must mean pay-to-win. That it's not, because you buy the upgrades with in-game currency, Z Cash, so upgrades are the reward you earn for playing (not paying).
@ozforce Jetpacks aren't infinite, other wise it would not be fun constantly combatting flying enemies. The point is some classes have longer jetpacks then others (balancing for example the unimpressive tech/shocker have very long jets) but when you hit the ground, you start recharging the jetpack.Then off you toot, until the bar below your hp bar runs out.
The upgrades offer only a slight increase to performance. The game isn't turned into an RPG just because it has upgrades. Do runes turn LoL into an RPG? P2P? You must mean pay-to-win. That it's not, because you buy the upgrades with in-game currency, Z Cash, so upgrades are the reward you earn for playing (not paying).