Where did you even get the idea that pipes should be one direction only? This adds nothing to puzzle difficulty, only to annoyance. And the arrows are hardly distinguishable, they should have a dark border around.
Level 12 needs a bit of agility in the beginning (or flashbacks from Everybody Edits if you played it like me). Than just stick axe in the skull, jump in the pit, retrieve axe quickly and put it in wall when you are next to it, repeat x2.
How much money is enough for prestige? I have 50k and the game doesn't change. It's not good for player attention when we don't know if there's still anything to see in the game.
Did anyone report that dungeon level 73 doesn't work? No? Okay, let me... Everyone, you reached the end of the game. Check Stats tab - you got all the achievements for dungeon level. You can still complete the rest of the achievements for true end of the content.
The concept of automating runs is good, but the execution right now is annoying. Autofight should prefer the enemy you are fighting when it was turned on (so if I click it while fighting Flying Eyes, I should keep fighting them no matter if they are first in order). Or keep it as is, but give option to ignore order. Changing order by swapping is terrible, it would be preferable to be able to insert enemy between two other enemies.
So, uh... can I still soft reset after clicking "continue" option after final boss? I wanted to pwn the remaining enemies (which were quite more difficult than Necromancer), but now I cannot do anything more.
@LDCL Protip - After swapping places, goons will continue walking in the direction they were heading before they were hatted. You need to use this fact in level 12.
@GodsGrief1 It's explained at the beginning of each game that you can hold down PageDown key to skip dialogue, but what's the point of playing this game if you're skipping dialogue?
@OverZerg101 I don't know what browser do you use, but on Firefox it's as simple as clicking "Enable dobe Flash", either in the game window or the puzzle icon on address bar. Game works perfectly fine.
But I must say it gets better after 2.5cm hurdle. Upgrades and achievements are coming more regularly, I feel like I'm progressing. Having many black ants doesn't feel like that bad (although they are still slowing down more than helping) and I have enough selling and buying slots to have some freedom in what I'm doing. Also, I just found out what happens when I try to buy too expensive upgrade and it's hilarious :D
Game penalizes you for buying low level ants - if you have more ants than pixels, only first N bought will be used. Also, a bit too random for my taste - I don't know when image will be sold, what size will be the image, what colours will it have, when will I get an upgrade different than number of ants... I never got an image > 2cm, even though my max is 2.2. I like the concept, but it needs some polishing imo :)
Welp, guess he just had to get back to work, it's not like he had any extra time to stick around and cha-.... wait a minute... Thanks for playing! :)