All the Champions are prominent characters in the Dungeons and Dragons 5 edition material, along with the Tomb of Annihilation story and the Waterdeep: Dragon Heist story being straight from the books. We walk you through the Realms and show off the monster art and Champion art, while showcasing highlights from the books. It's not a representation of the rule set, but the stat blocks for the Champions are from either Wizards of the Coast or based on the stat blocks in the Player's Handbook.
I got to the Floor 10 toughness bonus and it's not enough. The problem is not with toughness itself, but with the lack of reason to raise velocity. We get a plenty of option to increase velocity, but they are useless - we are capped by toughness. No reason to ever allocate points in Critical Spark or to spend money on Hire Men (those are actually lowering earnings per minute), because you never get below 90% velocity before running out of toughness.
Haters are pretty manageable with the right use of gifts. But I agree, I didn't notice existence of shop until I checked the comments. Maybe you could show some message when we reach, say, 200 happiness?
Yes they are. But in general that encounter feel wrong for many players. just easly avoid and endlessly shot if you have no updates. So i need to change it. And i will try to add some tips about shop to not confuse players.
What has happened with this studio? The game was removed from Steam Greenlight, from Google Play, two websites are down. I feel sorry, because this game was great and with huge potential.
I guess the weird feeling in control comes from fact, that we are used to have an action button and a cancel button, but here X is for both action (fight) and cancel. Anyway, great game! I loved both endings!
It's basically Dibbles, but with worse gameplay. Why do I have to catch blob with the transformator at certain point instead of just planning what should be where?
You can press the right arrow or D to move to the next level) Also in pop-ups you can use 1234 for buttons, and you can close pop-ups pressing any move button
All the Champions are prominent characters in the Dungeons and Dragons 5 edition material, along with the Tomb of Annihilation story and the Waterdeep: Dragon Heist story being straight from the books. We walk you through the Realms and show off the monster art and Champion art, while showcasing highlights from the books. It's not a representation of the rule set, but the stat blocks for the Champions are from either Wizards of the Coast or based on the stat blocks in the Player's Handbook.