Clever idea, but needs more work. I think scoring a goal on one side should win you a life or hit point on the other side, with a dual-sided health bar at the top. Then we can look at the top and see at a glance which side we're close to dying on, and focus on the opposite game.
Bug: After I assassinate Cilvana with a falling sign, I get reprimanded for not sending a message to Dickleguy "like I told you to." But I never got that mission - I think it skipped a scene.
FYI, the sudoku puzzle has multiple solutions but only one that the game recognizes. If you put in another hardcoded value on the left side or middle that should solve this issue.
This was cute! I wish I could use arrow keys though, I'm not so greatly coordinated and I mouse the fox right off the screen :( Some introduction would be nice; I used up three lives figuring out which things I was supposed to hit and which to avoid. Still unsure of why the fox is doing this at all....
Thanks!