Am I the only one who noticed the Revive runestones do absolutely nothing? At least on the last boss.
Also Last boss is WAY too long. It's an hour+ grinding, it's ridiculous.
You might want to make the Monkey Magicians a bit weaker, they can see Camo and go through Lead earlier than any other Tower, along with the Chain Lightning. If you just make 1 Tornado to every 1 Flamethrower Magician you can't lose. They dominate over the other Turrets drastically.
I wonder if I'm the only person who sits and reads every single note on every single panel so I can appreciate the hard work and story put into the game.
The Boss Fights are too easy. Even final boss fight took no time at all, right after almost getting my butt handed to me by a bunch of little ones with guns the big guy dies in 2 hits.
I think the character you play is both seeing Dave as an illusion and is killing the people off without know it. >.> Either way we need a part 2... NOW
It's not very well made. The instant a queen bee touches your web you are guaranteed to lose a huge chunk of it and they come rapidly. also at random points just a chunk of my web would fall for no reason. I was getting kncoked down by the queen bees so badly that i had to survive with only half a web then out of no where t entire web fell with nothing touching it. Im like wtf!~
It says after chapter 2 that it goes BACK 6 months before he even puts up the search for someone to actually kill the freaking things. And it says he was still unanswered.... The guy got the 6 months later and 6 months earlier thing mixed up. Fail on him D:<
Not even slightly difficult... all you needed were max upgrades of hte first tower and you win ._. boring! graphics are okay and you need more tower variety
I like the game i just dont like that the orc captain can't be killed. I've lost literally 10 times in a row. No matter what i do he always gets by with like 1/10th his health left