Maybe changing the format the remaining time on skills is shown would be nice. If it would show "hh:mm:ss" it would be MUCH better than showing how many hundreds of seconds it needs before it completes.
I honestly think the 2nd and 3rd necropolis upgrades for undead don't really pay off. I mean, by the time I can afford the 2nd one, necropolis are already a very small amount of my income, and by the time I can get the 3rd, they're already at around 2% of the total income! I mean, we could probably use something that would actually make a difference.
Great game tho! Keep up the good work :D
A tip for getting slightly better bonuses and recruits: If you save your game then refresh recruits, rob the museum, have dinner, collect eggs and pretty much any other AP consuming actions and get a result you might think isn't good enough, you can use "Return to Title" then continue your previously saved game to do the same action again to get a different result! This is a great trick to keep your exp bonus from having dinner from being low because of it's randomness, or getting that specific recruit role with best possible stats. Apparently it doesn't work for "Go searching". + this if you found it useful.
Tooltips telling you what unit is what in the formation setup screen would be nice so you don't have to keep going to the skills or accessory pages just to check what you need to put in your army.
Wonderful game! great concept. The only two things I think would make the game better are hotkeys for game speeds (1, 2, 3, for instance) and descriptions of how each class works (just like the descriptions in the training panel for each stat.
Also there's a minor bug where it will let you spend 2x, 3x (and it goes on) the cost for recruitment for just one recruitment if you select the place to look for recruitees and press "search" more than once. the panel doesn't vanish and you pay more.
Needs money magnet upgrade + Hotkeys for specials. It's annoying how much you have to move the mouse to use specials and try to collect as much money you can (cause you won't be able to catch everything on later levels)
The poison damage is based on how much hitpoints the monster has left. The poison spell can do up to 61k damage per tick on greg on a full HP bar, down to 1.2k when he's nearly dead, so he dies pretty quick. + this so others can see
Great game besides all the bugs... playing it myself I found that sometimes you'll get unable to place/select workers or anything else. Plus sometimes you'll become unable to move the camera up/down... And to complete the game doesn't save, ever. As I said, great game because of the concept, but it really gets ruined by the bugs.
We could definitely do that... we actually started that way, but we thought the hundredths of seconds looked cool :)