Really good start, but lots of room for improvement as said in other comments. My biggest complaint is that a level 2 villager is taking so long to fight through 5 slimes, that I've had time to read all the comments for this game -_-
Absolutely hated the last level. No challenge, took ages to watch everything move, just a waiting game. Apart from that, this is one of the best games on kong =D
The game needs a practical way to stay alive, instead of continuously using escape wings, for example maybe health potions could be a lot lower priced, or if the shop restored health for free, that would make the game more playable
Bug: sometimes you can build a whole base of AA towers but they all miss the enemy ships, always going slightly to the left (with every shot, not as a random miss), so you cant win :/
A tip for getting the ninjas: the temples that do damage in its radius will affect invisible units, so two in a row can kill ninjas even when invisible.
Bug report: Im not sure about dens but with temples and crypts a skill exists to increase by up to %25 a special ability (ie fear, radiance) which is according to description supposed to affect either upgrade (eg both fear and mana drain crypts should have a bonus to fear) but only one upgrade benefits (eg only the fear crypt has the bonus)
hope that makes sense, and if you want this bug fixed then vote this comment to get it noticed
I really really really really really hate those golems right now, ive been through that workshop thing like 4 times and cant seem to find all the switches!!!!!!!
the battles are soooo long. e.g. i do 12 dmg each time and they have 220 hit points and yes they usually miss so i will win in about half an hour but really the animations need to be sped up or something!
Id prefer a more linear gameplay, ie a choice between 2 or 3 maps instead of about 9, and a more difficult maps, there are only a few hard levels and if you can beat one then you can beat them all
when i realized 1) you can get skills from all trees to get good health/critical etc and 2) gates were not on timers but released monsters at certain health stages i.e after each wave you can rest and recover then it was a lot easier lol