BUG: Ranged units cannot kill enemies that are offscreen which means that ranged enemies shooting FROM offscreen will ALWAYS kill yours, no matter how strong/weak they are.
1/5: This seems like it could be a great game ... and it is clear that the creator put a lot of effort into making a good story. But there are a huge number of bugs, memory leaks, etc ... which make it virtually unplayable.
Bug: It told me to feed my Rwar and the tip would never go away and I couldn't close it. The tip appeared during the 2nd fight in the exhaustion brawl.
There is a bug in level 6 where you can move the lever up and down between to activate switches in different zones ... if you are on the #2 switch and you go to the room to the left (with the lever that activates the wall) the game screen blacks out upon activating the switch.
I tried to play this a few times, I Think it has potential, but you still have a lot of bugs to work out. For example, the starting soldiers would not appear when I cleared the data and tried to start over. Also the game seems to randomly crash.
Maybe fix it up and re-release? Has a lot of potential.
One more bug ... the amount of time the enemy is blocking never goes down until it is over. So a 5 turn block says it still has 5 turns left even when there is only 1 left.
It would be nice to know what putting additional points into different skills does ... like the Combo x2 ... seems to not benefit from extra points. It is very confusing.
Great game!!
Two things to note: 1) The eye tower upgrades do not match what the guide says 2) It it completely unclear what the GAIN magic spell does. Is this a permanent thing? Temporary? Does it affect current towers only, or also future towers ... does it matter if I keep casting it?
Pretty good game overall, even thought its very easy once you level up intelligence.
But I found a few bugs you might want to know about:
1) the EXO 01 actually slows you down ... and increase in reload rate is barely noticeable.
2) the EXO Zion has a hidden speed boost bonus
3) if a soldier is harvesting loot ... and you order him to attack ... he will often shoot once and then go back to harvesting. The only way around this is to move him to another tile.
4) often times a soldier who is just standing on a random tile for defense will not shoot anything, even if he has ammo and even if the zombie is right next to him.
5) ammo automatically refills from a single clip if you switch targets before the clip runs out.
Suggestions ...
1) it was completely unclear how to use the radar and that it only gave me info if I clicked on it. At first I thought I had to repair it like the turret.
2) The turret should have an indicator as to whether or not it is working
3) Make a sequel :)
Thank you for the feedback we will look in all your sugestions for today`s update, for radar: if you upgrade him and clik on an enemy it will display enemi stats, also the turret indicator sugestion is very good, we will make it. radar & turret are more like easter eggs. Thank you for taking your time to write us
The directions were very unclear ... I had to just click around randomly before I discovered that clicking the deck gave you another card when you needed it.
We will add tolltips next time , sry for the confusion