karsot's Comments

Game comments and reviews

1

Hydrogen is not really an issue (at least when you have reached Posirion), because you produce WAY more hydrogen than you need. Simply put some surplus on your autoroutes (for exemple send 2k hydrogen/s for a planet needing 1k hydrogen/s) should be enough to give this planet stocks large enough to stay 100% effective during the iddle bonus.

4

The wanderer is so cheated with the offline bonus, it's not even funny. Without idle bonus, when the wanderer gives science, you get a bonus worth 1000 seconds of research (16 minutes 40 seconds). For exemple, with my science income of 1.5M/s, the wanderer gives me 1.5B science. This morning, after a full night offline, and a huge idle bonus, I got a 500+ multiplier for 60 seconds, ans my science income was 850M science/s instead of 1.5M science/s. I got the wanderer, it gave me 1000 seconds bonus of science: 850B science. In facts, I got 1000 seconds bonus of the idle mode's income, that's more than 500k seconds of normal income (almost 1 week of science income). This makes me think: what about logging out for a few weeks, then come back, get a 10k idle bonus, and 10M seconds of reserach from the wanderer (3-4 months)? I guess it would be the fastest way to upgrade, but clearly anti-fun.

Developer Reply

This should be fixed now

0

Some suggestions: For the interface: -Allow to merge routes from the autoroutes interface (actually if you want to merge, you need to cancel the routes 1st) -Add an option: 'merge all', to merge all military fleets on a single planet together (when you have 20+ planets, and produces war ships on every planet, it's very boring to merge 20+ war fleets 1 by 1). For the gameplay: Make some changes that makes all ships usefull at some point. As it is now, there is no point building ARK22: ARK55 is better, for the same cost. Same for foxars: sky dragons are way better, and are cheaper (you usually have more than enough plastic, but lack of titanium). Also, maybe change something about the heaven's door: I don't get the point to build shipyard 13 to unlock this ship: it's basically the same thing than the vitha colonial ship.

Castle Woodwarf

Sep. 28, 2017

2

My best score: 1054 in 12:26 It looks like there are some glitches in the game: Clearing the game in 0:00 (totally impossible) is worth 1800 pts. Highest score is 2416...

1

1st age: animal breeding -> spam cattle mudbrick construction for population limit before 2nd age, research 2 required techs to unlock stonebrick construction 2nd age: spam veterinary medicine, stonebrick when close to population limit. before 3rd age, research pre requirements for writing 3rd age: writing -> code of law -> spam selective breeding and city planning(when close to population limit) research megastructure when you are close to 2.5M production. at turn 120 you should have 400-500k population, and population growth of 40k/turn. 0 workers in mine, 0 in temple, but your population passive bonuses grants you 1 technology every 1-2 turns, and 200k production/turn. Buildings: mudbrick houses and corral as soon as possible. you can eventually waste 1 research point at anytime to get stone weapon and the barracks if you have high treat level. and that's all, you save up all other building points for the pyramid.

Villainous

May. 04, 2012

-1

this game is great, but towers could be more balanced. you meet the 2nd stronger tower on 1st stage (archer tower), and towers you find later are all a lot weaker (except the rapid tower) the weak towers have area effect, but it's useless since you have area healing with priests and healing spell. towers hitting hard a single unit are much more dangerous than towers dealing small damages to all units. towers from most dangerous to less dangerous: rapid tower: 10*5=50 damages per second archer tower: 25*1=25 damages per second cannon tower: 30*0.4=12 damages per second atomic tower: 100*0.1=10 damages per second crater tower: 35*0.25=8.75 damages per second bog and holy towers: 0 damages per second (but waste 2 slots for cleansers)

WarLight

Apr. 24, 2012

7

i finally defeated the insane challenge after douzens of failed attempts. and i made it in only 25 turns, so i have the hardest reward of the game: the gold star in insane challenge :)

WarLight

Apr. 22, 2012

4

tip for the 1st star: you can attack middle east on 1st turn (and it's the only way to reach eastern australia on turn6) stars are easy to earn, i got all of them on my 1st attempt (exept the 1st one, i needed 2-3 attempts because i didn't found a way to reach australia in less than 7 turns) crazy challenge is fun, but not that hard, i defeated it at my 2 or 3rd attempt in 70 turns (i could probably do it faster, but i had a defensive strategy) but insane challenge is really really hard. difficulty increase a lot more between crazy and insane challenge than between level1 and crazy challenge. on top scores, you can see that this week 100+players defeated the crazy challenge, and only2 defeated the insane challenge.