Nice sequel, but I enjoyed the first game more. So 4/5. Some bugs: Enemy codex says that Sun Kings are able to hurl fireball back when hit by one, but actually they counterattack when hit by pillars of fire and scarab powers as well. I died a couple of times in the last level due to fireball spam. Also, ghosts' legs aren't transparent.
Face it, undefined, the mechanic, graphics and the universe of your games don't progress at all. Do you really think somebody cares about 3% bleed chance? It's 2012. Grinding is bad. Viewing identical fights against enemies which barely even have different appearances is even worse.
sollunae, you can try Juggernaugts to break leads and ceramics. I found pineapples too tricky to use, but if you have Dart Facility lvl. 3, you'll be able to buy an Ace with Neva-Miss upgrade as well.
Those RPG elements made the game too easy, as for me. Especially combined with the ability to take your five 10/10/10/10/10 survivors with saws and rocket launchers to the next game.
Mind adding "unequip" button? It could save some time needed to reassign dogs/weapons from formerly idle scientists going to research something to builders or just unexperienced soldiers, or something. Or an ability to exchange objects with idle survivors directly.
Also, how many endings? I found only four: siege, cure, helicopter and constitution.
And, sorry for inconvenient question, but most of joined scavengers were black and scientists seemed to be asians. Is that a coincidence or a feature of the game?
If you have problems with disappearing saves, right click on game window ==> preferences ==> local storage ==> max it to unlimited. The problem here is that the game requires much space to storage game data on your PC. + this post to keep it alive.
ianwelby, grouvail, birds1303, right click on the game ==> parameters ==> local storage ==> set to unlimited. This also often helps me with other games, as they are somitimes not well optimised.
There are links in the credits section.