I had more than half the ornaments down, but once I read MrCrowley's comment I realized that the hints were EXTREMELY subtle. Nice game, keep up the great work! And thank you MrCrowley!
I had an idea for when you implement enemies again, the idea is when every like three or five levels the enemies get better weapons to show that the enemies have improved their weapons or talents (probably not talents though)
If after each boss for ONE dungeon you could make make a custom dungeon (choice to do so though) that had two tabs; Decor (buildings, trees, etc) and enemies (Orcs, bandits, ghosts, etc) and it would show you your final creation once you're done.
It Would be so cool if for every quest you make, The next quests change. So say i bought healing springs before the first boss, then there would be other choices. If you put this into consideration, Thanks in advance.
I think that there Could be certain Quests (Boss battles, etc) could have a customizer that would increase diffuculty and reward (Upgrades would not be customizes)