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Mr Vengeance Act-I

Play Mr Vengeance Act-I

Jul. 21, 2011

Rating: 0

It's an interesting game, but why does it borrow so heavily from Max Payne? Max Payne's storyline was cliche, but this is following it to a T.

Crusher

Play Crusher

Apr. 01, 2011

Rating: 0

Interesting idea to combine those offroad bike games with a tank, but this doesn't feel like a tank, even if it crushes cars. Also, it rolls far to easily to make shooting a fun part of the game. Some kind of a brake, or a significant amount of friction and inertia keeping what should be a massive tank in one place, is necessary. I found myself rolling back when the tank was actually level, just because one wheel was slightly off a platform.

Front Runner

Play Front Runner

Apr. 01, 2011

Rating: 10

Overall a good game. However, the controls really need to be tightened up. I dunno why the autoshoot nonsense stayed up in the Best comments, while the more reasonable comment about **making the ship move whenever you moved the mouse** disappeared. Currently, your ship won't move until you've left the area where your ship sprite is, which is actually fairly big. That means, to move X pixels, you have to move your mouse X+C (where C is some fairly sizeable constant) pixels, and anything less than C results in the ship stubbornly staying put. It makes it VERY hard to make small adjustments of position and has the overall effect of making the ship feel incredibly sluggish and unintuitive to move. Given that this is a bullet-hell shooter, I think that's completely backwards.

Steelcurse

Play Steelcurse

Apr. 01, 2011

Rating: 4

I like the game, and I'll give it a 5/5 for effort. There are some balance issues, though. As people have mentioned, Dexterity is too powerful. Also, why do some spells get more expensive to cast as you gain levels? Are you magical powers meant to be eroding? The game should be a little less linear, I think, though obviously a lot of the text is meant to be read in order. Also, combat needs to be a bit more interactive; either make mana regenerate at a good rate so that you can choose when and if to use spells, or include non-mana maneouvres. Otherwise it's just a timesync.

In The Hell

Play In The Hell

Mar. 26, 2011

Rating: 0

An alright game. There seems to be a bug where you can sometimes fall through a platfarm, though.

N?na, Ha?e F?aith

Play N?na, Ha?e F?aith

Mar. 20, 2011

Rating: 0

Tough game to digest, but very interesting!

Guy of My Dreams

Play Guy of My Dreams

Feb. 14, 2011

Rating: 4

What a strangely depressing game for Valentine's day. I met my perfect guy, which means he looked right, but he turned out to be a jerk! Maybe the point of the game is that you shouldn't waste 30 years following a superficial ideal.

Destructatron

Play Destructatron

Feb. 08, 2011

Rating: 0

Despite its bad graphics, this silly game is actually pretty fun! I think it definitely needs a minimum 'hop over' height that you should be able to roll over without jumping, though, especially considering how much of an investment in time jump eventually ends up being. Being stopped at one-pixel high pathways and the flat foundations of buildings is silly. Also, the end boss bugged out and stopped attacking while I was slapping it. Still, very cathartic!

Refraction

Play Refraction

Feb. 04, 2011

Rating: 1

"This game..." Bah! Stupid not being able to edit comments.

Refraction

Play Refraction

Feb. 04, 2011

Rating: 1

thought out and professionally put together, but the stated purpose, to teach kids fractions, is ludicrous. I could see it as a method of TESTING fraction knowledge, but if a kid came in without knowing fractions, s/he certainly wouldn't come away enlightened, only frustrated. This is coupled with the fact that the game is punishingly hard. Knowing that the beam will have to pass through X, Y and Z of widgets A, B and C is easy to figure out, and often unnecessary early on, while finding where they can actually be placed is very difficult. That being said, as someone who knows fractions quite well, it's a very good puzzle game. My only annoyance is that the messages telling you that such-and-such a widget is receiving the incorrect type of power come up automatically and obscure a sizeable section of the screen, which makes moving pieces from one configuration to another tedious.

Surrender

Play Surrender

Jan. 31, 2011

Rating: 0

Interesting game. A lot of the problems are already mentioned, so I'll add a few nitpicks I noticed: the ability to inflate the tires of the jeep is mentioned, but not explained. Easy to figure out, but still. The helicopter has two ammo types. I found that out by accident, I don't think the tutorial ever mentioned it. Rockets are neat, especially how it shoots from one pod, then the next, with their arcs not overlapping. But it's silly that trying to fire a rocket out of arc will cause it to hit your own helicopter. Either it should choose the right pod, so you'll eventually be out of ammo on one side and not the other, or it should not fire. Juking back and forth to get the right rockets to fire at the right time is fun, but it shouldn't be a game of Russian Roulette.

Soul Redeemer

Play Soul Redeemer

Jan. 25, 2011

Rating: 0

Very good game. Easily a 5/5. It really has the feel of a higher-budget commercial game. Just by way of a nitpick, it is a little too forgiving about dying. You get to keep the souls you had when the level started, as well anything bought with souls. This is fine on the first level, where you start with 0 every time, and only get the levels you 'bank' by buying. However, I started a level with a large amount of souls, and found I could spend them, die, and spend them again.

Escaper

Play Escaper

Jan. 21, 2011

Rating: 5

This is a very professionally done game. But I'm a little confused as to what the actually game is supposed to be. None of the levels are challenging...you just walk to the exit and sometimes have to fight men. It feels like a puzzle game, and it seems like there's something important that the card system is meant for, but it never really comes together in any sort of meaningful gameplay. It's all just walking against the clock. It feels dull, and that's strange considering how polished the game feels.

Mecharon 2: Survival

Play Mecharon 2: Survival

Jan. 16, 2011

Rating: 1

Oh, and a comment about "Scientist": It's of questionable value in a freeform RPG to have a perk that costs XP and gives free XP in return, as you might be said to be investing in the endgame, at the cost of making the beginning of the game harder. However, in a game with waves, where you will kill precisely the same amount of enemies whether you take the perk or not, and each wave is harder than the last, the only question becomes: will I make back the cost of the perks by the last level? If so, it's stupid not to take it. If not, it's stupid to take it. Since you can't rightly judge whether the /two and a half/ levels of no perks will be exchanged for three by the end of the game, because how experience is doled out is hidden by the developer, it's pretty much a crapshoot. Even if it weren't, it's not a fun decision to give the player.

Mecharon 2: Survival

Play Mecharon 2: Survival

Jan. 16, 2011

Rating: 0

Normal is very easy. There's a bit of perk bloat, in that there are way more than is necessary for a short game, and there is a real balance question to do with criticals. There's a lot of investment in specific guns, when guns seem to be doled out randomly by pickups, which is a little infuriating. Still, with all that, it's still a pretty polished game. 4/5

Tesla Death Ray

Play Tesla Death Ray

Jan. 16, 2011

Rating: 3

Fun gameplay and I like the art style. Very very easy, though, and not very deep. I tried it out without ever improving the power output of my coil, and while the last level was a squeaker, none of the levels before were really any challenge.

Escaped!

Play Escaped!

Jan. 15, 2011

Rating: 2

An original game, so I'll give it 4/5, but it does seem a little buggy. I may be wrong, but it appears sometimes you aren't awarded the bonuses your pickups should be giving you. Also, I'm quite certain the "max line" stat is off. I've played levels where I've gotten 7 or 8 in a row and had that listed as 4. Also, its a minor point, but there is a serious discrepancy between the gameplay mechanics and the actual storyline of the game. A turn-based, slow, thoughtful strategy game where you fight one opponent at a time does really evoke a zombie apocalypse.

Fade

Play Fade

Jan. 10, 2011

Rating: 2

An imaginate game, but I think it's pretty flawed. Canabalt is a tough act to follow, but if anything, doing so just shows how Skinner Box elements don't really belong in this genre. Why should a game like this start incredibly hard and get easy later? Why are points given for distance, when the game is about speed? And most importantly, why is there a stat for max speed in a game where you are trying to go as fast as possible? That is grinding at its most translucent; instead of buying stats that help you on your quest, you literally buy the right to pass your quest. Finally, in a game that's testing your timing and reflexes, having achievements pause the game and obscure your view is plain evil. It makes it feel like the main antagonist in this game is the programmers themselves.

Bomb Factory

Play Bomb Factory

Jan. 07, 2011

Rating: 0

Why does this game need the Unity player? It seems like it would barely need flash.

Epic War 2

Play Epic War 2

Dec. 17, 2010

Rating: 13

A lot of people have the same sentiment as me, but I'm echoing it for emphasis: this is actually quite a bad game. I came here from the challenge, and I'm shocked how incredibly slow and dull it is. 12 levels takes ages, but completely unnecessarily. There's very little skill needed and nothing really to learn in those 12 levels. And the story, generic though it is, has very little to do with the action. Oh, you are defending a gate? Two castles tossing men at each other. You are fighting a desperate rear guard action to leave the country in one piece? Two castles. Fighting against time to reach a possessed queen before she turns? Two castles. Boring, dull, pointless, useless.

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