Yeah, need to change the "licensed to" text at the beginning like Denis mentioned. Also the collision detection seems a bit wonky. The punches go straight through them unless they are almost touching your body it seems.
Like the art style and what not but even on low quality it crawls. Also, you might want to slow the delay on text (pop up bubbles, intro text, etc) since it vanishes too quickly. On the tutorial the pop bubbles were fading out again before they even finished materializing.
I like the pixelated, cutesy graphics, but beyond that I don't really get it. What exactly does the heart patient at the beginning have to do with some tank shooting flowers at guys with guns in the desert somewhere? Also, what is the point of these guys walking next to the tank every now and then? Is there a health bar somewhere that I just wasn't noticing? For a while I thought I had unlimited health until it popped up a thing saying I had two tanks left. Also, the pacing is just too slow. Decent idea but it needs a lot of work still.
240 is ridiculous for the challenge on this game. Anyway, regarding the game it would be nice if we could see the clock while playing. Also, if you could move the mute button so it's available at the main menu and during play as well. I actually liked the music, but after hearing it for the last 2+ hours it started to get old. :)
Cool idea for a game but I agree with some of the others that it relies too heavily on just luck of the draw. So as you play if you make it very far it seems more like you just got lucky rather than actually increasing your skill and what not through practice.
I like seeing tutorials on the site but this isn't a good one. Okay idea but would need to be fleshed out quite a bit more to really be considered a tutorial. Also, you seriously need to kill the "music".
Still better than Dress Up Adam...but not by much. For starters don't have every object available already on her. Kill the music as well. Even with those changes though this would still be bad.
Not horribly complex or anything but still addictive. Colors would help. Also, in the instructions you say that the player is the left-hand pad when it's actually the right-hand one.
Only played a couple of the typing games on here so far and I do like this one the best at this point style-wise. It would be nice if it used actual words however. If not then throw in numbers and punctuation marks as well then. A speed setting would be a plus as well. Beginning typers could pick a slower speed while the rest of us could pick something a little faster paced.
I actually really liked the music myself. It does need something to spice it up a bit though. Differing level layouts besides just back and forth would help. Also a timer or something to give you a reason to get through the level as quickly as possible would give it more challenge and tension.
Cool concept and I liked the atmosphere. Flesh it out somewhat and I think there is the start of a really cool adventure game here. However, although I love the B&W scheme at times it's almost too dark and I wasn't even sure what it was that I was clicking on.
Nah, mine was cut off as well. For instance, all I could see in the left lower corner was "ter word:". Few other comments...music is way too repetitive. Either need something else or a mute button. Also, what's with the bubbles partially showing on the left side of the screen and then just sitting there? They seem to take forever before they move out to where you can see more than the last two letters.