You know what would kick all sorts of ass? Mining drones. I have conquered the galaxy, now let me unleash the hordes of drones to plunder it for all of its wealth, mwahahaha
I think the thing that I hate the most is that once you've built up enough speed to keep lofting into the clouds from creep hits alone, all it takes is one of those spiky volcano things to completely ruin your day and shed ALL of your momentum.
Oh the problems with this game. Let's see.
1) Upgrades aren't frequent enough, and it takes too much money to get to the next one, leaving you screwed at the higher wave levels
2) There is no recharge rate upgrade, which means you're at the mercy of your capacitor and can't make it less of a problem.
3) Your charge carries over from level to level, which means you're screwed at the start of a level if you drained it last level.
3/5. Needs a lot of work yet
Definitely a witty social commentary about the things wrong with most people on Kong and they way they use and abuse the rating system.
That comment isn't funny though, so... LOL GAME SUCKS LIKE YOUR MOM 1/5
It's a little unpolished, and nothing special in and of itself. It doesn't stand out from the other 'arc bullets to smash stuff' games, so I can't give it any more than a 3.
I'm stunned that it's getting rated so high. It's actually fairly mindless. With a theme of molecular structure, I'd expected so much more thought and problem solving. Instead I got a child's game of "match the colors" that really wouldn't be at all challenging if not for an arbitrary time limit. I am truly disappointed.
The key to 1945 and the other missions with the zeps is to stay away. Strafe from a distance and don't close. Too close is fairly easy to define: If your movement line ends on top of the zeppelin, you need to turn away.
Brimstone using only one side:
b,5,11;c,6,9;c,8,9;t,3,6;t,5,6;m,5,13,180,1,crol;m,3,11,0,1,odcu;m,8,13,270,1,cuod;m,8,12,270,1,odcu;m,4,9,0,2,clor;m,4,4,90,1,wwwwwwc1111o;m,7,6,270,2,wwlcrowwwwww;
Clever solution for Cinnibar: t,12,11;b,11,3;m,8,8,90,2,clor;m,11,9,270,1,odcu;m,11,8,270,1,cuod;m,10,11,180,1,olcr;m,12,13,180,1,crol;m,14,11,270,1,olcr;m,14,7,180,1,olcr;m,12,8,270,1,cuod;m,12,9,270,1,odcu;m,11,7,270,1,odcu;m,12,7,270,1,odcu;m,11,1,90,2,cdou;m,11,5,90,2,cdou;m,12,1,90,2,cdou;m,12,6,180,2,orcl;m,6,6,0,2,clor;m,0,9,0,3,c22o;
Have you ever even heard of playtesting? This game REEKS of being untested. It's very unbalanced. The enemies build lightning fast, while your building is slow. They have no income problems, while your only source of income is killing. They have insane range, you have to close and lose half of your soldiers trying to get into range. Until the balance issues are fixed, 2/5. It has potential, but it's like you just threw it together without ever trying to play it.
It's a decent concept, but the jump key responds so sluggishly that sometimes the character doesn't jump until you're already falling to your death. With only three mistakes permitted until you're forced to start from THE GODDAMN BEGINNING, this is a game-breaking bug. 2/5.