One slight suggestion: Make accessories so that I can put some item that is being used by my other unit to the unit I want to without having to remove it from the old unit.
I would love this game if it had a nuke and after explosion would kill everyone in one area and land would radiate after for some time and kill armies slowly in area to radiation. Awesome game, you can't make a bad version of Risk.
I know why the game is a remote bomb. It is because you have to get all castles on gold, which is used in computers, which can be used to blow a bomb from a distance. Well still, amazing game. Can't wait crush the castle 3!
Okay, nice game, but what needs to improve is: more titles. Maybe if you get the same title again you will gain more bonuses? That would be cool. Also now when mana pearls do nothing, I suggest you would make a potion shop in every level, where you could by potions which give bonuses ranging from health restore to temporary strength bonus. I would like to change the "new items" sing, so it will no longer indicate new items, but items that you have never before had in the same game. That way you would know if something good is in and don't have to look all the time to the inventory. Also one thing I hate in later levels is that all rooms are filled with enemies, so I suggest you just add more challenge + better items and less enemies. I suggest that you add "save item" thing where you can literally save item if you die for about 200x items price. Also, to add continuity, some kind of universal progress bar and skill tree, that would not reset after dying.
Little suggestion: make the cursor size changeable from in-game and not from the mouse scroll. It annoys me when I accidentally change it. Also in my computer, when I make it smaller it moves my screen down.
Awesome game, but needs humans reproducing skill. Like on their own. Max could be 10 and it could give: 1 the possibility to reproduce. 2-7 reduces chances of babies dying by 15%/level, starting from 15% before the upgrade. 8 gives 2% chance of twins. 9 gives 1% chance of triplets. 10 gives 0.5% chance of anything between 4 to 8 to happen. And yes, I am serious. But it needs to be either really expensive or only be obtainable after collecting huge amounts of recourses.
I know how to kill everyone but one, just use these settings from the up to bottom: 15000, 0%, any, 2000, any, very slow, 1, 1, 100%... Just really time-consuming.
List of everything that happens: 21 screen starts to shake 125 background starts to change color 175 the giant rotating smiley face 225 stickface in the screen 324 "THE GAME" message around 460 some picture appears at the screen, rolling at the wall and going and coming randomly also around 460 some kind of background image appears lightly around 525 fireworks start around 710 image of the walls starts to go around. 800 I quit. These are not effected by time, and "around" means either that it rolls on the screen or I could not catch the exact number, it must be before of exact.
Nice game. Like MAB but really, MAB is harder and more complex. But I love how this does not have the annoying "no matter what enemy has something that you can't repel"- feature. Still a lot of fun trying to survive.
I love risk and multiplayer is awesome but I still want more features, make it so that player who makes the server could choose between classic risk and upgraded risk.