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kendragon's Comments

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Idle Mine

Play Idle Mine

Jan. 21, 2014

Rating: -2

Its like cookieclicker!

Crystal Story II

Play Crystal Story II

Nov. 14, 2013

Rating: 1

Oh another thing is a hotkey to exit the item drop/score screen after a battle, since theres hotkeys for everything I was wondering why I had to click exit to exit the screen. You can bind it to space as a convenience.

Developer response from lan14n

try esc

Crystal Story II

Play Crystal Story II

Nov. 14, 2013

Rating: 0

I would like an autosave function after every battle just in case we're too caught up into the story/grinding nonstop... And boom when flash crashes, we won't qq too much except for the 3second mishap of reloading the game ^_^.

The Grinns Tale

Play The Grinns Tale

Jan. 10, 2013

Rating: 20

My suggestion is that when going into combat, there should be auto targeting for the "next available enemy", while the drag and target is considered more "advanced" targeting if you get my drift. Basically it makes fighting a single enemy easier if there isn't a high priority target to switch to, and it saves some time in between waves/rounds + consumable usage.

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