To Unlock the hipster get 12 "zero star" ratings. The easiest way to do this is to restrict every room until 12 guests say "screw this place!" or something similar.
This game is poorly designed because the only reason anyone would get the branch is from being frustrated and trying the few things available to them multiple times. There is no logic to it. 1/5 (I had to dig through 4 pages to get the "walkthrough", hence why I reposted it)
Part 2 Walkthrough: Get mushrooms, go north. Talk to man and click 3rd option. Give him knife and straw. Go to world map and get paper (north). Go to town. Go west twice. Talk to sailer and click any option and click first option. Win. Take paint and toothpick. Go north. Give toothpick to man. Go north. Speak to everyone fully. Use fishrooms on man. OPTIONAL POEM: Talk to guy in bath and click: 1st, 2nd and 2nd options. POEM FINISHED. BACK TO STORY IN PART 3!!!
Part 1 Walkthrough: Go east and talk to man. Choose 1st option, then 3rd. When he get's water, click door. Talk to man again, click 2nd option, then 4th. Go west and click sheep. Keep pressing sheep until the branch on the tree falls. Use branch on rope. Put it on, then click the ram. Get wool then go south. Go to town at bottom. Follow man. Go east and talk to thief. Click 3rd option. Go south then west. Talk to thief. Click 1st option then second, then first. Go to forest on world map.
Got every ending. That was a very interesting take on the "CYOA" style. I like how you both went over how obsessive we guys can get over girls (putting them onto those impossible pedestal), what paths that can take us, /and/ how that can be the basis of a good friendship if you remove the pedestal.
Well that was satisfying.
Bonus on lvl 3 - bottom left of the candy factory level, it's hidden well but just keep clicking under that slope area till you find it.
Revamp of Dec. 09, 2011 Badge Guide: Day 1 - Max out Trans+Engine+Tires and spend the rest on fuel. Let gravity start your car, begin accelerating once you slow to 40mph, then hold down the up arrow all the time unless you know you're going to be off the ground for more than about half a second. Try and keep your wheels parallel to the ground. You should get around 730-750 ft. Day 2 - Max out fuel, get the autogun and as much ammunition as you can afford. Remember to tilt back slightly when hitting a group of Zombies so they go under your wheels. When you reach the final hill, it's broken into three slopes. You should be able to get part way up the third (900+ft) if not, restart and try again. Day 3 - Put everything into Boost. Do the same as the previous day, and when you hit the the third slope of the hill, hold boost and fly over the barrels (should get 1082ft). Don't bother voting up, just repost. Credit for this goes to razzfallow, this is how I got the hard badge.
I love the concept so much, I left a 5 Kred tip. Once you make it feel less grindy (auto-wave button, shorter levels, "consolation" prizes [ex: for getting to last wave and DYING!], etc) I will tip more!
@ Dev - Ignore the /entitlement issue/ users. This flash Demo had as much length as some of the other Badge games on here. Much like "Creeper World" after playing the Demo and thinking about it for a day. I decided to buy the full game when I realized how much more fun I could be having for the same price as a restaurant meal. Good demo and good game 5/5
It should have been, one of the annoying huge red messages read "amulets improve your stats, when you use them from your bag". Also if you click on them in your inventory you'll see a new button appear (a tick) which when hovered prompts "use the amulet?".
It should have been, one of the annoying huge red messages read "amulets improve your stats, when you use them from your bag". Also if you click on them in your inventory you'll see a new button appear (a tick) which when hovered prompts "use the amulet?".