I'm looking for feedback on the overall concept of this game. Is it lame? Do people like this kind of thing, being the trouble maker with a helicopter?
I've just updated this game, hoping to break the 3.5 rating barrier. I've removed a beginning ad, added some new art within the game, added instruction within the game, and am using a better leaderboard system. Is there any way that I can promote such changes here on Kong? I am guessing that all I can do is make it the best game I can, and hope that it gets noticed.
I don't think anyone would pay for a single level, after playing the other four levels for free. Maybe two levels free, 3 additional for money. I might remove the other levels from view.
I am looking for some feedback on what this game lacks. I suspect I've made it too easy in certain areas, too hard in others. Some report that it is very boring. I'm not sure how else to deliver a 60 year time span. Should I make the levels shorter? Easier? Should I unlock all levels from the very beginning, so that players can 'jump' directly to where they want to be. A HUGE error I've made thus far is making the graphics 'too real'. It's hard to see the planes. I should make the graphics much more cartoony and fluffy next time.
At this point, I'm holding my chin up, planning to make the next version the best ever, due in 12 months. It also has a special theme, but I will be focusing hard on the core game play's fun factor.
Jason
Thank you everyone for your feedback. I will make the supervisor less insulting, and I will change out the graphic. I drew him myself, and I think he looks like a total creep. I have slowed down the play a little bit, and removed an ad. Hope this helps a little.
Ken