Everyone's got the gist of it. 1) Grow. 2) Wait for enemy to split. 3) Eat or wait for enemy to get infected. 4) On last level, get the spike, or aim well. Dividing doesn't work, as your newly-minted allies promptly head for the first virus, infect themselves, and then die. Mildly entertaining until all this gets figured out, then boring and repetitive.
skarin, once you finish the first campaign, you can start a different one or use him in survival / gladiator mode. You can't go back to the same campaign with him.
I like the addition of new attacks, but an improved control system needs to come with them. I can't tell you how many times I died trying to use the shield advance maneuver, only to come up with a forward swing that left me wide open.
Also, with four campaigns of doing the exact same thing over and over, this gets repetitive very quick. Still, I applaud you for attempting to broaden what you started with Achilles.
Fantastic game...Can't say enough how much I appreciated the bug-free aspect, as well. It's depressing to see the high-score board filled with HTK cheaters who "completed" the game with 0 moves.
Just a nitpicking comment, but a soldier's will to fight is spelled "morale." Great game; keep the updates coming. It's nice to see a developer listening to community feedback.
Enjoyed the game; a couple of comments:
1) An "undo move" button would be lovely, provided no attack occurred. I can't tell you how many times I thought I clicked on the correct square to attack, but missed by one for whatever reason. If nothing is discovered and no attacks were made, the move should have undo potential.
2) Maybe this was a glitch, but on the final map (med. difficulty), the AI eventually just stopped creating units. They eventually had over $6k in the bank, and could have held me off for much longer, but they apparently threw in the proverbial towel. Odd.
3) My god, would I love a skirmish mode.
Great work overall.
Can't wait for multiplayer on this. There're a ton of possible strategies to use--especially if you and your opponent actually started with the same number of units.
5/5. Kudos--great game!
Scratch my last; I THOUGHT I'd finished the game, but I hadn't.
My new take: Really? After how mind-numbingly imprecise the rest of the game is, you require PINPOINT accuracy for the final part of the fifth boss? Frack off, and take your game with you.
Slayer, what about carnival, wraparound, reversal, tail / star slides? Keep workin at it; there're plenty more.
Dezima, make sure you've got lots of horizontal speed going into the slide, and get off of it quickly. Takes practice.