Far too much time with the scenes setting up the fights in which you do nothing at all. Need to either to have more engaging gameplay for the fights, or make that cutscene faster
wow - really? this isnt a game, this is just a character sheet. People dont play D&D in order to have a peice of paper with things on it - they play to play a GAME
The only thing the game has over any other in the genre is the graphics. it looks nice, runs smooth, but that is about it. It needs more depth, though - some upgrade systems that are more in depth, really anything. Just needs "more" to be a great game - as it is right now, it just looks pretty - thats all.
great game, however ery short. could use some more variation in the game in the way of enemies and traps. Some customizable leveling paths woul dbe great as well.
even more anoying, I dont start moving on the Inkt levels until the ink comes, and I end up losing while haveing a full path drawn from the first moment I am allowed to draw....
game runs super slow, the right clikck quality menu does nothing I can notice.....I spend most of my time sitting around waiting for my blob to finish the level I drew a while ago...
would be a great game, however it misses a key nessesity in all flash games - a mute all button. You can mute music, but not sfx. Doesnt really help me much when I want to listen to my own shit without random noises all the time. drops from 5/5 to 3/5 because of it.
Great game, great concept! the only thing I would suggest is to make the "level complete" screen come up faster - especially if all coins have already been collected.
Good concept, similar to other card games on kong however with some nice subtle changes and some issues. a tutorial would be nice, and most importantly, needs some customization. That is the best part of a flash "card game" - being able to customize decks, abilities, etc in order to work into a particular stratagy. It adds a tredmendous amount of depth without adding many new features.