Great Game, Some suggestions. A bit more complexe trading system maybe so trading isn't just one way hauls so you can carry a commodity and have it be viable to purchase at the base you sold at for a return trip. Also maybe increase the total value of asteroids in a system but remove them respawn when you warp zones. This will make it so you cannot just fully kit up by swapping between the first 2 zones respawning the roids just jumping back and forth.
I'm come to the Conclusion that the F in FCG does NOT stand for fun after the 4th time getting to 19 out of 20 of a win streak and all the sudden my deck deciding to only give either mana or not give any mana.
Best Time 00:55:28 speced. get engines up to 5 buy upgrade, hull to 2, engines to 10 upgrade, then got 2 into computer, 1 into beam 1 into shields then hyper out, upgrade engines when you can up to the level 100 upgrade at around 50 h drive just for the click bonus.
Good Concept, Combat system needs a bit of a tweak. Maybe an increased knockback or longer swing range for the main character. currently it's mostly just crouch, slash and hope.
The knockback has been altered both for the player and the enemies slightly; hitting an enemy also applies a very small amount of knockback, and the strength of knockback in general has been altered to be less erratic.
@LordSafirius During research only the items that combine with that artifact will be lit up, and only if you have them in stock. Don't be afraid to burn some of those lesser minirals and if you can get iron repair kits to delve a bit beyond your safety limit. This is a game that rewards the bold.
As for pearls they are a pain. not sure if the eviornmental modifiers are kicking in as I'm finding as many "indiginous life forms" per each type of enviornment type (volcanic,artic,terran) as any other one. A way to help with pearls would be Base 3-4 oysters per planet guarrenteed. with a +1-2 more for terrestrial and -1 for volcanic. That way picking out what planet types is more important. Pure water is now not a problem as after 110 depth they are now spawning like solar cells do for aerial chests.
Erbium (Aeryn) Sun FTW!
The targeting range could use toned down a bit, 1/2 second or less per target is a bit extreme especially for the 50 combo quest. maybe 3/4 to 1 second before it moves/ breaks combo would be more appropriate.
I Kind of feel like a pirate after loading one side with 2 dbl. drones, and the rest was triple cannons and 4 triple missiles. Other side was 5 regen 7 damage boosts 2 triple fuels and the rest triple shields. Scooted 1/3 to 1/2 my ship off the side and let the last wave and boos have a broadside.
worst challenge is the distraction one where you have to try directing this idiot shield at just the right distance while trying to keep the sword within shooting distance but still slightly further with these horrid controls. The shield keeps following too close when you set follow and the sword doesn't keep distance like follow is supposed to do.
3/5 Multiplier is too unforgiving, don't know exactly how it works, was in the air and flew past a gate and got the star and multiplier dropped down to 1 from 40.
Awesome! Thank you for playing and taking a moment to write a nice note!!! I appreciate it! Look for more games! Best, -Tim