I've published a new version (not going to do a full news post for this) which changes offline adventurer exp. What I've done: Exploring adventurers will gain exp like normal, but their "offline" time will be reduced by the maximum for the explore type (2m short, 10m medium, 30m long). For traveling and clearing adventurers, they will now gain 1xp/second for every offline second IF the offline time is greater than 10 minutes.
The item revamp is taking a little longer than I expected (partially due to the konggames shenanigans on Friday as well as some net problems on Saturday), but it should be out Tuesday or Wednesday now.
IMPORTANT NOTE: If you are seeing the "attack site" error in your browser, this is because Google flagged the ENTIRE konggames.com domain as an attack site. This is not an issue with the game itself, but we have to wait for kong to fix it.
It's come to my attention that you can't copy/paste from the text field for export/import. This is something that worked within Unity, but once I exported it to WebGL it doesn't work (as WebGL doesn't allow clipboard access, even when you hit ctrl-c). I'll have to figure out something else here.
On another note, I hate WebGL, I wish there was a better way to bring Unity games to the web.
I've published an update that works around this limitation in WebGL. Basically it pops up something over the game when you export / import, which has a standard HTML field in it with the save game. It's ugly, but it works.
Just a note...
I've upgraded to Unity 5.6, and fixed a pretty critical bug in the code. However, high scores will be disabled for now, due to an issue with the Kong API after upgrading to 5.6. There's also some new content too...
There was a brief bug right after the most recent update where adventurers went right back to training right after traveling to a dungeon. If you got this version, the bug will be fixed if you refresh.
A quick word about converted resources... (Leather only right now)
Right now, it doesn't show the change per second resulting from conversions, because of the way it calculates it. I'm trying to think of a better way to display that, but for now...
(Note that the gold "upkeeps" for resource gatherers are implemented as a penalty to income right now instead of conversion, so that will still show up.)
Known bug I saw after I uploaded initial version: Adventurer explore times are incorrect, the actual times should be Short: 2 minutes, Medium: 10 minutes, Long: 30 minutes
More info: http://www.kongregate.com/forums/1-kongregate/topics/735868